pulled all platform-dependent stuff together into one hpp-cpp pair
platform files are named the same
pulled out all glfw stuff into platform file
pulled out glfw stuff from editor
pulled out all glfw stuff from ingame scene
got mainmenu program running again (missing stuff from shaders)
got rid of glfw stuff from mainmenu scene
there is no verify anymore
wrapper uses platform
wrapper needs platform include dir
pulled out all glfw stuff into the app namespace
added the app initialization stuff to platform
got rid of one last glfw