Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Added citizenship, faction, religion and home system to character generation.
Added flags for Mining and Xenoarch.
Added two alt titles for Miner.
A bit of prep work for integegrating player-set backgrounds into gameplay.
Made missing limbs not process.
Moved code in processing so that ORGAN_DESTROYED limbs won't process wounds and chemicals. They still need to process once to actually fall off (too lazy to change that)
Made dropping limbs remove all wounds and germs. Instead, one big wound is spawned on parent organ. Damage depends on the organ.
Removed missing  limbs bleeding on their own, since that's what that wound is for now.
They still would ache until surgically mended anyway.
Fixed possible issue with amputation not fixing the rotten limb.
Merged in preferences file changes, changed None to Unset for home system.
Attempting to fix a very weird overlay error, refactoring some shit mining code.
fixes #5923

and a few other range issues
fixes #5919 and some other reagent value issues

negative values everywhere.
removes pointless has_reagent() checks

remove_reagent() iterates safely through the holder list already,
unless you need to check a minimum amount,
or simply want to know if it is present, the call is not needed.
Merge pull request #5951 from Walter0o/diona_range

fixes #5923
typo fix
Added client age restrictions for science jobs.

Raised RD age restriction from 7 to 14
Scientist / Roboticist / Xenoblahblahicist from 0 to 14 as well.
getting rid of text macro
Fixes a few issues with get_wound_type()

Fixes damage causing "healing" wound types that can't bleed.
Fixes flesh wounds not bleeding the instant they heal any damage.
Fixes #5953
airlock/arePowerSystemsOn() refactor

airlock/arePowerSystemsOn() now checks if the airlock has power in
addition to the wires being intact.
Merge pull request #5955 from Walter0o/chem_reag_fix

fixes #5919 and some other reagent issues