added octave triangle strip generation algorithm from Lindstrom paper
Finished implementing algorithm for rendering mesh in octave. Fairly straight forward without optimizations.
added generic sizing to the test rendered, now handles any size of the form 2^n+1. Really slow if n is larger than 4 though.
added comments and more organization to code. I think its much more readable now and references sections/equations in lindstrom paper.
added many more comments to the testRender code and further organized it. Now describes my findings from studying the paper.
Merge branch 'experimental-josh' into experimental-marvin
Merging Joshs status into mine to get his Octave material.