Flipped Player position before sending to clients

The z position is flipped for some reason with the camera
performance update
forgotten files in performance update
consistent moving speed
synchronization, refactor, performance
Merge branch 'master' of https://github.com/alexsapps/breakneck-brigade

Conflicts:
	Breakneck Brigade/Breakneck Brigade/LocalPlayer.cs
reconnecting bugfix
graphics optimization attempts, ok to yell at me
Merge branch 'master' of https://github.com/alexsapps/breakneck-brigade
camera fix and better autoconnect
Merge branch 'master' of https://github.com/alexsapps/breakneck-brigade
Renderer now uses VBOs. Renderer now laughs at rendering 700 objects. Also framerate counter (Disabled in the commit because it spams the console. Uncomment if you're curious.)
Merge branch 'master' of https://github.com/alexsapps/cse125

Conflicts:
	Breakneck Brigade/Breakneck Brigade/Graphics/3D Objects/APolygon.cs
	Breakneck Brigade/Breakneck Brigade/Graphics/3D Objects/TexturedPolygon.cs
	Breakneck Brigade/Breakneck Brigade/Graphics/ModelParser.cs
	Breakneck Brigade/Breakneck Brigade/Graphics/Renderer.cs
compilation fix
config cleanup
Merged from master