Added simple caching algorithm (proof-of-concept). No real W3DS request is send yet, a dummy mesh is created on the client at the moment.
Sending requests to the W3DS server
Added glTF loader and an example setup in VectorOverlayRenderer
Render SceneGraph within the VectorOverlayRenderer
Moved glTF loading into MeshCacheClient (not activated yet)
fixed wrong initialization order in glTF-parser when parsing a model directly from a json buffer
MeshCacheClient: added support for loading and adding node from a ajax requested glTF model to the scene graph
Removing and disposal of a node from the Renderer's node is now possible
Nodes get correctly removed as part of the Renderable's disposal
Renamed VectorOverlayLayer/Renderer to SceneGraphOverlayLayer/Renderer
Code cleanup
Fix for loader when texture is encoded in the 'emission' attribute