object-based new characters

No more hardcoded new character screens! Instead, the new character menu
is created on the fly using assignCharacterInformation() and
displayCharacterInformation().

It also combines the class selection screen and points rolling screen
into one longer but shorter overall function.
changed module name

It will still work with Module1, but it then redirects to _11038Program.
the message for the error class...

was changed. Dpeiasr!
started saving and loading

saving your game in theory works, just have not implemented it yet.

A new object for save data has been created.