added some char callbacks
created character session ets store
started separating char data and values data
added structure to begin sending updates based on changes to a players values object
changed how char records are created and stored
routed all functions around using char_creator record in order to soley use char_create_info record
removed char_creator records
separated char data types in data stores
added client functions to stand and sit
fixed update marker so it only is marked when a value is actually changed
changed name of build_packet to build_update_packet
got values update system working