Upgraded the editor menu.
Added support to add claimed tile in the editor.
RESTORED NIDO CMAKE SFML SCRIPT
Kept doing code cleanup up to MapLight.cpp/h

Note that I didn't touch GameMap.cpp/h for now as it is part
of the map loading code rewrite part to me.

- Added copyright headers
- Fixed indentation
- Added m to members.
- Filled in constructor/destructors
- ...
Code cleanup in the Minimap.cpp/h files.

- Added copyright headers.
- Fixed indentation
- Added m in front of member variable names.
- Filled in constructor/destructors
- ...
MEDIA: Merged addition of working media files.

The media/ files are overall only 28.5Mb which is not a sufficient reason IMHO to not track
these here.

- Changed the gitignore file to now keep track of media files changes.

- Added the media files within the dev repository.
- Adding Beetle Golem, Ruin Entrance and Wooden Watch Tower models (OGA conversions)
- Imported latest changes from opendungeons-media.
- CEGUI XML updated to 0.8 format
- Updated XML files for CEGUI 0.8.x
- GLSL scripts : texture(1D\2D\3D\Cube) -> texture
- UnifiedMinArea -> MinArea fixed
- Fixed old set: image: nomenclature in the looknfeel
- Changed type of SGXLib_FetchNormal
- Added New Skorpio Tileset files needed for a full gaming experience.
- Fixed the OpenDungeons GUI imageset offsets for CEGUI 0.8.
- I also added the CEED project files.
- Changed the OpenDungeons to the one of the website.
- Added licenses and credits files
- Added missing licensing info the main menu Gui graphics.
- Added the app windows icon file.

There os no code change are icon on windows should be handled
through resource file.
Unfortunately, resources files are disabled under MSVC 2012 express.

So I only added the icon for a possible future installer and to have
a icon reference anyway.

- Update of the Orc mesh & skeleton by Skorpio.
- Forgot to remove the (a|b) in certain post-fixes models.
- Fixed most of the material files, keeping the link to the general.material file.
- Fixed the Adventurer texture format to be homogenous.
- Fixed the Orc material names with Skorpio's help.
- Fixed the Kobold material name based on Ogre debug log.
- Upgraded the Editor toolbox CEGUI layout to version 4.
- Actually fixed the editor toolbox this time.
- (Re) add the new main menu CEGui files now that conflicts are resolved.
- Reapplied the correct level file now that conflicts are resolved.
TEMP: Disable translations for now.

setLocale() isn't found in my Win7 environment.
MEDIA: Added latest models from Skorpio.
MEDIA: Fixed Adventurer model from Skorpio.
MEDIA: Polished the in-game gui a bit.
Added missing OgreCore.zip file needed for windows.
MEDIA: Level and new creatures updates.
MEDIA: Added new editor mode layout file. The code needs to be adapted though.
MEDIA: Editor menu upgrade.
MEDIA: Added new claimed tile button in editor gui.
Added support to claim walls.

Now workers will be able to claim walls and turn them into claimed ones.
Claimed walls won't be diggable anymore by opponents, but will still be by your team.

I also cleaned up a few things along the way.

This is a side-change seen while working on the map loading.

Enjoy! :)
MEDIA: Updated the level file to changes in next commit.
Started cleaning the map loading code.

- Removed dead code.
- Made map memory initialization set the map size also.
- Moved the map size parameter loading next to tiles.
- Made use of standard tile variable when adding a tile instead of a pointer, since it might leak.
- Merged a few redundant functions.
- Fixed a typo that made non-square-shaped map impossible to load.