9/4/2014

-Major overhall of stats on entities
-Removed inheritence from EntityAbstract.cs to EntityClassesV2/EntityTemplateV2.cs
-Excluded old .cs file from project
-Moved large functionality from EntityClassesV2/EntityV2.cs to EntityClassesV2/EntityAbstractV2.cs
-Eliminated bug in SetupV2 that was causing ids to increment incorrectly
-Enabled stats on setup window for both Entities & Foes
-Created UpdateEffectList.cs & populated with basic data(hardcoded I know....)
-Linked UpdateAbilityWindow.Designer.cs to UpdateEffectList.Designer.cs
-refactored EntityTemplateV2.cs to not have stats that it doesnt need and to store ID of weapon instead of weapon when outputed to file(Ensure consistency of weapon stats across game)
-Modified Entity to store ID of weapon instead of weapon.
-Started Monster class.

Signed-off-by: Josh <Joshua-Allison@idexx.com>