vector can multiply with matrix

operator * and *= for matrix is added
decrease precision of timer

decrease precision of elapsed and delta time of timer from real_d to
real
scene component support full family-tree system

*parent and children node linkers
*absolute matrix for getting absolute world transform matrix
*absolute matrix is lazy calculated system
*Transform matrix is also lazy calculated system
*Transform makes matrix of its reference of scene component and of
itself stained when properties are changed
add transform matrix stained check macros

*STAIN_TRANSMATRIX makes given transformation matrix stained
*IS_STAINED checks whether given transformation matrix has been stained