Tell new players what to do when connected to a headless client
Tell new players what to do when connected to a headless client
render a team color in game setup menues
- disable in game screen res change for osx (prompt user to restart game)
Remove special CUSTOM_DATA_INSTALL_PATH for OSX

The special codepath for CUSTOM_DATA_INSTALL_PATH on OSX means the path is
generated multiple backslashes which cause problems later on in the compile.
Having the same codepath as everything else appears to resolve this problem.
Remove special casing on GIT_VERSION_CMD

This special casing has been causing cmake -GXcode to fail.
Set CMAKE_INSTALL_PREFIX to empty

This empty value means paths will work correctly as relative paths when
building locally.
This change cannot be pushed.
Merge pull request #32 from goetzk/custom-data-install-path-fix

Remove special CUSTOM_DATA_INSTALL_PATH for OSX
Re-add IF check around GIT_VERSION_CMD

Previous removal included a APPLE check which I'm told needs to remain.
Reintroduce ELSE clause

Had a chat with softcoder who explained what was going on. We should now be
almost identical to the original but the compiler specific test has been
removed.
Merge pull request #33 from goetzk/git-version-cmd-fix

Remove special casing on GIT_VERSION_CMD
Merge branch 'custom-data-install-path-fix' into osx-build
Merge branch 'develop' into osx-build

This brings back the correct handling of quoting for apple/other platforms plus other upstream changes.

Conflicts:
	CMakeLists.txt
Only use DEB generator if CPACK_GENERATOR is unset

When trying to build a dmg package on an apple system the values set in
mk/macos/CMakeLists.txt are masked by those coded in the main CMakeLists file.
This change means the values are only set if they haven't been already (eg by
using the apple CMakeLists).

I feel it would probably be better to move this lot ot mk/linux/CMakeLists and
then conditionally import the correct file - I'm happy to redo the change that
way if there is agreement on that.
Change test for GIT_VERSION_CMD an xcode check

Following the work I did on GH ' Remove special casing on GIT_VERSION_CMD #33 '
I've done more experiements and test rebuilds. I've found that the test should
actually be to find out if we are working with Xcode specifically as using the
gnu build chain is working correctly with the code in the 'else' clause - the
codepath i tested before doing my original changes - but doesn't work using the
special 'apple' version.

This change should mean both methods of building work correctly.