Created ResourceManager-class and transferred loadWAV from sound to there.
Added loadTGA in ResourceManager

Commented linker error in debug
Fixed struct usage in sound-class
Added additional includes on test project.
Removed several "add files here"

Fixed openal linker error in test project
ResourceManager stores sound & texture structs into map
Merge remote-tracking branch 'origin/resources' into Renderer

Conflicts:
	src/Audio/Sound.cpp
	vs2010/TestProject/main.cpp