begin adding perlinNoise() function
FlxAngle.rotatePoint() -> FlxPoint#rotate(), FlxAngle.getAngle() -> FlxPoint#angleBetween()
updates to flxrandom
flxrandom: use int64 for js
use float math instead of int64
fix math for js, flash, and cpp, but still broken for neko
fixes for Neko, see changelog
fix for FlxMath change, improvements in FlxRandom
changes per @gama11
neko float fix
fix recording bug, use currentseed instead of internalseed
allow FlxMath.bound to accept Float or Int
fix FlxMath.bound()`
FlxPoint: remove inline from rotate() and angleBetween()
undo broken changes to flxmath
Merge pull request #1143 from Gama11/FlxAnglePoint

FlxAngle.rotatePoint() -> FlxPoint#rotate(), FlxAngle.getAngle() -> FlxPoint#angleBetween()
Update label position when setting FlxTypedButton label
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Don't reset a touch until one frame after it is released
updateLabel -> private updateLabelPosition