Fix: Double clicking rounds opens a matching edit-dialog again.
#8: DrinkWidget shows all drinks of the game. Added player colors.
GameWindow: Places sorted when creating a new game.
Fix #13: Game's signals now work for continued games.
Fixes #13 better.
Fix #14: You must not close games with no rounds.
#13: When GameWindow is opened with a Game in Running state, the state will automatically corrected to Paused.
Close DB after UI because GameWindow::~GameWindow calls Qp::save
GameWindow tables can have their fontsize adjusted.
Fix #21: Current round does not count in Game::normalRoundCount
Fix #26: GameWindow: Closing a dialog now updates the the tableview and graph.
Close #20: GameWindow sizes and button positions improved.
Improved handling of game state by multiple windows.

This has been discussed in #13.
#8: Caching livedrinks to speed up gamewindow drinksdialog.
#8: Slightly improved drinksdialog UI.
#24: GameWindow: Dialogs close upon ESC presses.
Close #25: User may add more details to his schmeissereien.
#22: Der (außer dem geber) aussetzende Spieler variiert je nach rundenzahl.
#22: CurrentPlaying players are now indicated by a lighter grey-tone in GameWindow.
GameWindow zooming also adjusts column heights. Window state is being saved (including zoom level).