Support vertex colors, fix hacks for exporter.
Fix spaces. Update yellow pikmin model, now has proper eyes.
Add armature to the olimar model

Model is rigged, posing works. Need to figure out how to export this so
the NDS engine can use it.
Link vertex groups with olimar; he can be posed now!
Move globalish project settings into one common file, for easier debugging
Update olimar model with an idle animation

Also fixed some weight issues with his collar
Scale olimar down, so we don't need to resort to hacks to get him to display.
Added low poly Olimar model.
Some changes to the test scene for debug

This eliminates pikmin and puts olimar front and center
Add DSGX class, for parsing .dsgx files
Convert model loading to use chunked DSGX

Also touched up the Fixed class quite a bit to support the new changes;
many things that were done manually as shifted ints before are now using
Fixed like they should be. Fixed several broken edge cases with floats.
Fully implemented animation.
Rigged and animated low-poly olimar

Also fixed the glaring gnargles with the armature; it now exports and
animates correctly ingame. w00t!
Added a run animation (again)
Add some basic input handling code

Olimar can now run on command, and change direction. Yay!
Smooth out running animations when turning

Also updated the high-poly olimar model with the low-poly armature. He's
down to 22 matrix transforms, which I think is perfectly acceptable for
our player character.
Rigged up the low poly pikmin
Optimize matrix transforms quite a bit
Implement animated red pikmin (idle, run)
Fixed an issue with the Fixed library

Now working to figure out why clip coordinates are incorrectish.
(They're seemingly rightish, but wrong relative to the model. Very
strange.,)