Constructable machines will depend on R&D parts

DNA scanner:
* Laser quality lessens the irradiation
* Manipulator quality drastically improves the precision(9 times with best part)
* Scanner quality allows to scan suiciders/ling husks, best part enables cloner's autoprocess button, making it scan people in the scanner automatically

Clone pod:
* Manipulator quality improves the speed of cloning
* Scanning module quality affects with how much health people will be ejected, will they get negative mutation/no mutations/clean of all mutations/random good mutation, at best quality will enable clone console's autoprocess button and will try to clone all the dead people in records automatically, together with best DNA scanner parts cloning console will be able to work in full automatic regime autoscanning people and autocloning them

Borg recharger:
* Capacitors' quality and powercell max charge affect the speed at which borgs recharge
* Manipulator quality allows borg to be slowly repaired while inside the recharges, best manipulator allows even fire damage to be slowly repaired

Portable power generators:
* Capacitors' quality produce more power
* Better lasers consume less fuel and reduce heat production PACMAN with best parts can keep whole station powered with about sheet of plamsa per minute(approximately, wasnt potent enough to test)

Autolathe:
* Better manipulator reduces the production time and lowers the cost of things(they will also have less
m_amt and g_amt to prevent production of infinity metal), stacks' cant be reduced in cost, because thatll make production of infinity metal/glass easy

Protolathe:
* Manipulators quality affects the cost of things(they will also have less
m_amt and g_amt to prevent production of infinity metal), best manipulators reduces the cost 5 times (!)

Imprinter:
*  Manipulator quality affects the cost, best manipulator reduce cost(acid insluded) 4 times, i.e. 20 boards per 100 units of acid

Destructive analyzer:
* Better parts allow items with less reliability in 
* Redone how reliability is handled, you now see item reliability in the deconstruction menu and deconstructing items that has same or one point less research type level will rise the reliability of all known designs that has one or more research type requarements as the deconstructed
item
* Designs of the same type raise in reliability more
* Removed reliability_base and reliability_mod completely because they
served no purpose
* Critically broken things rise reliability of the design drastically
* Whole reliability system is not used a lot but now at least on the R&D part it finally matters

Didnt touch telecomms machinery, R&D code is messy but tcomms is just
another level, im not high enough to touch it yet

Most of things except for pacman are tested ingame, no bugs/runtimes
detected