better detection of the Unity executable when it's been installed somewhere non-standard
move the "weirdo unity object null" check inside the unity debugger addin, instead of in the upstream one
Merge pull request #4 from richard-fine/unity-trunk

better detection of the Unity executable when it's been installed somewhere non-standard
in progress work to bring all attaching support out of monodevelop, and into our addin
Merge pull request #5 from Unity-Technologies/unity-staging

Recent debugger addin changes
Merge pull request #7 from Unity-Technologies/remotes/origin/unity-4.3/xboxone

Update PlayerConnection.cs
Merge pull request #6 from Unity-Technologies/unity-staging

Looser check for UnityShaderCompiler.
MonoDevelop version update.
Merge remote-tracking branch 'origin/unity-4.3' into unity-staging
Merge remote-tracking branch 'origin/unity-trunk' into unity-staging
upd.
Merge remote-tracking branch 'origin/monodevelop42update' into unity-staging

Conflicts:
	MonoDevelop.Debugger.Soft.Unity.csproj
	UnitySoftDebuggerSession.cs