NetherGen: Now generates SoulSand.
WormNestCaves now remove soul sand.
Speed-up. I got about 40 extra ch/s
Specified the dynamic loader Lua should use.
Fixed a typo in the TestLuaRocks test plugin.
Fixed chunk borders.
Move biome definition to separate files
Using dlopen() on all platforms except WIN32.
BiomeVisualiser: Added zooming using the 1 - 8 keys.
Fixed recurring pattern.
Merge pull request #520 from mc-server/SoulSand

NetherGen: Now generates SoulSand.
Fixed missing externals

Turns out you actually have to include the .cpp in the project file
Added files to VC2013 project file
Fixed generator adding values to ini file.
Added newlines at ends of files
Merge pull request #522 from mc-server/LuaDlFix

Lua dl fix
Include Biome enum in ChunkDef

Can't forward declare an enum
Decoupled cChunkGenerator from cWorld and cRoot.

Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
Globals.h needs to be first include
Fixed glowstone drop count