Buttons trigger size fixed. But could be refactored
Refactored to be more dry
Add networking package
Removed timestamp from each unit in design ndoc
Removed some instance vars and some commented out gesture code that were unused
Added time to engine
Switched elapsed time over to normalized time
Tabbed in graphics logic
Changed format of level json
Added player component
Added ability component entity to troop
Fixed extends component
Add player component to troop during construction
Made denormalizable interface a generic
Denormalization takes 2 generic parameterizations
Added documentation for generic
Renamed tags
Team tag management moved to player component.
Level loading now can handle variable number players. Going to delete PlayerComponent dependency
Removed playercomponent dependency and added currentplayer to engine