+ More math functions added for scripting
+ Changed | operator to * operator for quaternion x vec3
+ Leaper AI script added, improved knife weapon functionality
+ More function args for script actions
+ Set max sight threshold when first acquiring target
+ More functions added for script support
+ Function to get current animation ID
+ Function to return point multiplied by object's matrix
+ Shader param slots and improved range damage function
+ Support for actor's shader param slots