The tutorial is now a thing. Enemies spawn in a semi scripted fashion. The specifics are slightly randomized to make it less boring. Asteroids spawn continuously to keep it interesting, otherwise it's really boring.

BUG: I have no idea why, but for some reason there appears to be a bug in the setDialogue function that is making all the dialogue into numbers. This makes some sense because every point in the array is initialized to being a number equal to the array index, but these temporary values are later overwritten and this should not be the case. However, I don't know what is causing this and I thought it would be a good idea to at least submit the rest of what I have done so that others can see the progress.

Riley 1:40pm Saturday April 19th