new working shitty buffer implementation, need to refactor.
rendering done inside mesh class.
such mesh, so triangleful, w0w
Signed-off-by: serengeor <serengeor@gmail.com>
scene graph begins here, can't draw non animated iqm mesh
Working static mesh draw, not sure about gpu skinned scale tho.
added release target for win32 and "fixed" cam_move func.

Signed-off-by: serengeor <serengeor@gmail.com>
slowly getting there.. sort of..
project file update
Signed-off-by: serengeor <serengeor@gmail.com>
Signed-off-by: serengeor <serengeor@gmail.com>
Signed-off-by: serengeor <serengeor@gmail.com>
check for existing shader before loading.
Signed-off-by: serengeor <serengeor@gmail.com>
Physics test
Signed-off-by: serengeor <serengeor@gmail.com>
loading map, with textures (needs refactoring)
Signed-off-by: serengeor <serengeor@gmail.com>
some physics manager refactoring
added fps fly view cam (a bit buggy), refactored window class.
"Let there be light", and there was light.
Fixed lighting, reworked materials, need to add different types of materials.
Signed-off-by: serengeor <serengeor@gmail.com>
Some changes.?