Might make the Distance function work better, can't really test it outside of multiplayer
When reaching a point of Toxicity where a penalty will start to kick in (25%, 50%, 75%), you will get an audio notification
Fixed a crazy bug with non-Marine characters getting nuked by Berserk Packs due to AddToxicity being called in an infinite loop
Add a slight delay in the diagonal input checks for the Skill Wheel
Make the drawing look a little better now that the delays are involved
Change the unused control descriptions to what they actually do, since those keys are used in DRPG
Override any fonts that mods use with the defaults so that things don't misalign or overlap (except for BIGFONT, which is currently fucking up because I have no idea, ZDoom(TM))
DRLA Archvile was inheriting the vanilla Archvile and not the DRLA Archvile
Separating more of the RPG code out into new files for organization
New sound for auto-selling items that isn't as obnoxious as the normal sell sound
Make the practice target actually work again with all kinds of super fun hacks
Fixed an issue where having 100% protection against slime would mean you couldn't die from 100% toxicity, also tweaked how the toxicity death is handled to use a Death.Toxicity state if it exists on the player class
Update SBARINFO for DRLA 7.2
Bunch of updates, fixes and additions for the launcher
Typo
Draft of the Password System
Corrections
Password System base
Password System added stats, currently kind of busted though
Password System stats fixed because David is a derphead