Removed the quickfix to stop raw stats being clamped based on level. Also removed the code doing the level-based clamping from the stat setters; I've not seen a problem with HIGH stats only NEGATIVE stats, so who cares, right? Also implemented a way for people to get back whatever missing stats they might have; added some more checking into the levelUp code to ensure the raw stats match the expected values for a PC. SaveVersion upgraded to inject whatever amount of missing raw stats the player has into the LEVEL_UP_POINTS flag during load.