Cleaned up cpu version of thermo buoy to allow for easier comparison with GPU one
Cuda version of slope buoyancy
Merge branch 'master' of github.com:microhh/microhh into masterupstream
Speedup factor 3 gpu moist_thermo calcbuoyancytend: only use the expensive buoyancy() if there is actually liquid water present
Merge remote-tracking branch 'upstream/master'
Fixed the bug in the slope flows, GPU and CPU version match
Cleaned up pressure, added the namespace and do only FFTs in the y-direction in case of a 3D run
Cleaned up the second order CUDA solver
Merge branch 'master' of github.com:microhh/microhh into masterupstream