New Water
Improved physically correctness and quality
Reflective water
Volumetric fog support with reflective water
resolved crash
Updated water 2 renderer
Adjusted refraction factor
work-around for water refraction problem
Merge branch 'master' into newwater
Removed preference default value inconsistency
Preload and performance improvement
Place blocks by holding LMB
Merge branch 'master' into newwater
Occlusion query support of IGLDevice
Updated credits
Merge branch 'master' of https://github.com/yvt/openspades
Reflected image is not rendered if water surface is occlusion culled
Merge branch 'master' into newwater
Character's legs now move when he's strafing
Slow movement and bobbing of view weapon