Bullwhip acceptance test
Setup dice independent agent, but realized help is a more appropriate
first thing to be separated.
Actually realized a ref would be better
Help text in active game
Removed available actions from business logic
Removed action restoring, man this previous solution was complex
Removed spurious help
Partway through message refactor, just a checkpoint
Removed help ns
Reduced setup imports
Got rid of confusing make-facade code
Made moves easier
Extracted some duplication
Switched from agent to ref
Removed start-* and end-* functions
Started ancient one ref as well
preparing to replace everything
Starting over with completely new direction
New message structure
Focusing