[#80664234] [Fixes #79231024]  moved inputtext from dre file to the core layout.coffee
[Fixes #79559390] can now include text and handlers inside of the input text element
split the Sprite.text method into two methods - getter and setter since the getter requires a flag
[#80664234] moved sprite creation into an overridable method so that all sprite creation operations can be performed before the call to super. fixes order of operations/initialization issues
deleting old inputtext dre file
Merge pull request #33 from teem2/inputtext_sprite_80664234

Inputtext sprite 80664234
[#78690552] [#80674170] moved text component out of dre file, into core. also intercepting width and height constraint bindings so they dont override the resize flag (this makes it consistent with setting w/h to percentage or static values)
Merge pull request #34 from teem2/text_sprite_80674170

[#78690552] [#80674170] moved text component out of dre file, into core....
Avoid loading includes more than once
Make boundslayout aware of padding
Adding dynamic attribute constraint guide
Warn on CSS passthrough

[Delivers #78009156]
[Fixes #81711014] fixing oninit timing for nodes with children so it fires after all children are inited.
Merge pull request #36 from teem2/oninit_consistency_81711014

[Fixes #81711014] fixing oninit timing for nodes with children...
[Fixes #81205368] cleaning up default attribute initialization sequence so that events are fired consistently for each attribute. also moved setting of name and parent attrs before setting all others so that they are available at the time events are thrown for the other attrs
removing console logs from a previous commit
Merge pull request #37 from teem2/default_attr_init_81205368

[Fixes #81205368] cleaning up default attribute initialization sequence ...
Fix regression with boundslayout
Add smoketest for multiline text measurement
Add inputtext sizing smoketest