Test
Took the camera position into account when finding tile that was clicked on
Removed throwing exception - drastically increased speed. Also changed openlist to a queue and closed list to a hashset instead of lists
Pathing completely working and excutes quickly, still need minor refactoring and needs to be passed temp collision points
Pathfinding now take hard / perm and soft /temp collision lists. All methods commmented and have summaries. Also moved into its own namespace.
Merge branch 'feature/pathing-overhaul'

Conflicts:
	TeelEngine/TeelEngine.csproj
	TurnBasedGame/TurnBasedGame/TurnBasedGame.cs