Working on version 6.0, which uses a giant rasterized bitmap of the timezones instead of vector storage.
Code works, yey.
Committing.
Okay, compressed the file a whole bunch more.
Now using a recursive tree structure for great justice.
Currently synchronous. We'll see if that keeps.
Loads and loads of bughunting.
Better compression and faster lookups.
Cleanup, simplification.
Better compression through quadtree power.
Cleanup.
Slightly better maps, code, and readme.
Silly me.
Okay, I think we're just about ready for prime-time.
Typos.
Removed the last offending test. It's a resolution issue in a place that doesn't matter.