Transform to 'btSoftRigidDynamicsWorld'.

In order to run softbodies you have to include 'BulletSoftBody.lib' or 'BulletSoftBody_debug.lib'. 

To do this:
1. Go to Assignment > properties.
2. Configuration Properties > Linker > Input.
3. Add library to "additional dependencies".
Bind cape to destructolon
Add some velocity
Cape zit tegen zijn capsule.
Add wind force
Update windVelocity dynamically
Wind more dynamic + refactoring
Extend cape to 2 destructolons
Toggle cape with key 'p'
Screen Info
Implement own render function
Combine build in drawer + custom OpenGL drawing
Merge branch 'master' into softbodies

The largest changes have to do with transforingm the dynamicsWorld to 'btSoftRigidDynamicsWorld'.

In order to run softbodies you have to include 'BulletSoftBody.lib' or 'BulletSoftBody_debug.lib' in the project.
When this is not done automatically (by git), you have do it yourself:

1. Go to Assignment > properties.
2. Configuration Properties > Linker > Input.
3. Add library 'BulletSoftBody.lib' or 'BulletSoftBody_debug.lib' to "additional dependencies".