players now have health
can detect when a player dies
BUG: dead player can still play
changed player health and damge to use phaser
merge with master
enery icons drawing for all players
Merge remote-tracking branch 'origin/master' into robohealth
adding mockup battery
updated label funciton to find the child with their key === 'label'
added child key values object.
added function to remove energy from a player
Merge branch 'master' into robohealth
player health is syncing
remove todo
players can move without waiting on a dead player
Distinguish between broadcasting local player's death and receiving it from the server
bug fix: energy was not updated on game restart
Merge branch 'master' into robohealth

Conflicts:
	gameData.js
updating starting health to 5
renamed function
Reverting player health to 5
added missing semicolon
Merge pull request #28 from Atlas-/robohealth

Robohealth
Make the HUD overlay the game board

 This should really help us on big maps. HUD elements still need work in not using too much space. Also, we should zoom the board out a little somehow.