AI fixes, borg fixes, map fixes and other misc. fixes

Changes:
1) Fixed a typo in the Crew Monitoring AI button.
2) The AI is now able to use regular channels using its built-in radio, rather than having to use the intercoms. So if you want to speak in the command channel, simply use :c.
3) Borgs can now send PDA messages.
4) Borgs can now use the camera console.
5) Borgs can now be dragged when their battery is damaged, out of charge or missing.
6) When the AI's wireless system (or transceiver) is disabled, it can no longer interact with doors/talk.
7) Fixes blindfolds.
8) Gives atmospherics technicians access to the external airlocks, so they can actually use their hardsuits.
9) Adds meson goggles to atmospherics lockers.
10) Separates various areas on the map. Security Medbay, Security Podbay, Secure Armoury, Security Secure Hallway, Escape Podbay, Clown's Office, Mime's Office, Magistrate's Office, Xenobiology Flora Laboratory, Paramedic and Virology Laboratory now have separate areas (and separate APC's, air alarms, light switches, etc.).
10) Adds various missing air alarms, light switches and cameras to the map.
11) Adds an alarm monitoring computer to atmospherics and engineering.
12) Fixes the incinerator.
13) Fixes a runtime error with closed firedoors, allows the AI to interact with firedoors.
14) Fixes a runtime error with APC's.
15) Makes sure the NT Rep doesn't get arrested for carrying their cane.
16) Map fixes galore. Seriously.