Mobs will now slowly bop up and down while in zero gravity.
* Added a "stop pulling" button to monkeys and alien larva
* Make aliens use their hud "intent button".
* Make monkeys use the current selected (e.g midnight) hud "intent button".
mime and librarian jumpsuits now in under/rank
detective jumpsuit now in under/rank
under/mime into under/rank/mime
under into under/rank
under into under/rank
under into under/rank
under into under/rank, replacing librarian jumpsuit

from under/suit_jacket/red to under/rank/librarian (same icon)
under/det into under/rank/det
under/det into under/rank/det
The Loggening: Admin Edition

-Build mode logging. A lot of its functions are highly abusable but not logged
-Gravity Catapults no longer spam asay. They will be kept in the game log.
-Logging for Cyborg handcuffs
-Logging for Stripping/equipping
-Logging for decreasing PA power control. Easier as an admin to tell when I should panic without having to watch them like a hawk.
-Logging for disposaling people
-Some code optimizations along the way as well
'Released' Icon Edit

Released -> Discharged
Adding fingerprints to actions:
-breaking windoors
-wrenching/unwrenching pipe dispensers
-locking/unlocking crates
-breaking grilles
-smashing windows
-deconning walls
Removed intercept metas.
BYOND list are beginning at index 1.
Changed IEDs into firebombs.

Changed IEDs into firebombs to curtail the amount of station damage done whilst keeping IEDs useful and still keeping fuel tank bombs a useful saboteur's tool.

Their fuse time is a bit more variable too, including a 1 in 10 chance of them going off practically straight away (note: this is counter-able by the user wearing a fire-suit, git gud and l2p)
Casing rotation

Spent casings ejected from firearms will spin as they 'tumble' towards the ground.
Improved sprites for shotgun shells
Improved sprite for bullet projectile.
Removed the Intercept Hack AI Malf module.
Funfact: pickweight doesn't like numbers unless they're in a string.