Hazardly low pressure induces OxyLoss up to 55 points
Tape now does not stop anything like magical wall it used to be.
If someone with no access walks through it, it adds his fingerprints/fibers, gives him an omnious message and crumples the tape.
Added missing APCs to the new isolation cell areas.

Also ended up adding more status displays, fire extinguishers and other touch ups.
Adds Breaker Box
- Basically, reworked powerswitch. Powerswitch was commented out and this commit removes it completely, as Breaker Box is partially using it's code.
- Breaker box is device designed for advanced grid control. Allows you to connect/disconnect wires WITHOUT having to cut them manually.
- This update mostly improves interaction, and adds AI support (as i already saw many AIs which are actually good in balancing things. This will help them a bit. Engineers can do it manually too.)
Adds Substation related areas
- Adds areas for Substations
- Adds mapping icon for Substations.
SMES (de)construction
- Adds Superconducting Magnetic Coils - SMES specific construction item.
- Each SMES can have up to 5 additional coils added , similar to PSUs with cells.
- It is possible to create multi coil SMESs by changing "cur_coils" variable while mapping them in.
- SMES can be deconstructed, salvaging their board and coil(s)
- It is currently not possible to obtain these by any other way than deconstructing existing SMESs. This will be added in another commit.
SMES construction fix:
- You can no longer place coils into PSUs.
- SMES now properly checks max_coils var when installing new coils.
Mobs now requires 15 units of storage in a locker to fit. Allows two mobs in a single typical locker.
Breaker Box update
- Added suggestions by mwerezak and comma
- Directions list is now in variable
- Type changed to /obj/machinery/power/breakerbox
- Instead of using loop visible_message() is used now.
SMES (de)construction:
- Adds supply pack for SMES coil. Costs 75 points for single coil.
- Adds design for SMES circuitboard. Needs diamonds, gold, silver and is very high tech.
Adds the Cybernetic Casings custom item.
Adds Fractal Energy Reactor
- Fractal energy reactor is infinite power source
- It is NOT mapped in. It is intended for map testing purposes when large amount of power is needed
- It is NOT buildable. Only way to obtain it is by spawning it.
- Outputted power can be varedited to your liking. Defaults to 2MW (should be enough for ... well, everything?)
Fixes Fractal Energy Reactor
- Fixes missing include, it should now be included and spawnable.
ENGINEERING SUBSTATIONS!
- Mapped in engineering substations
- Completely reworked station wiring (Z level 1)
- Wire colours: Yellow - Local Power (engine, solars), Red - Main Grid, Green - Sub Grid (department grid)
- Adds breaker box variant that starts enabled
- Substation PSUs are now not set to charge themselves by default (as this caused quite large loads)
Merge pull request #6218 from PsiOmegaDelta/IsolationAPCs

Adds missing APCs to the new isolation cell areas
Merge pull request #6233 from MrSnapwalk/customitem

Adds my Cybernetic Casings custom item.
Merge branch 'engineering-substations' of https://github.com/atlantiscze/Baystation12 into atlantiscze-engineering-substations
Merge branch 'atlantiscze-engineering-substations' into dev
Re-arranges areas

Less emergency shutters dropping due to alarms in adjacent but connected rooms. Primarily affects security.
Main hallways are now less jagged, making fire alarm/emergency shuttle flashing look better.
Replaces the chief engineer/head of security areas with the existing crew_quarter variants as these are rad-storm protected (and are likely to contain SSD crew).
Connects three APCs and one solar SMES terminal back unto the grid.