[Level] Refactored level logic to LevelFactory
[Level] Refactored level logic to LevelFactory
[Bonus Level] Created Bonus Level 1 ... not yet polished enough to activate
[Bonus Level] Changed the LevelFactory to be "passive", settings things via levelConfig
[Bonus Level] Added to todo list
[Powerups] Moved Powerups to a separate file
[Levels] [Bonus 1] Bonus level only includes rapid fire; levelConfig is now part of game object; dying levels up
[Levels] [Bonus 1] Bonus level only includes rapid fire; levelConfig is now part of game object; dying levels up
[Levels] [Bonus 2] Added bonus level 2
[Bombs] Bombs are lost on new level