New UI II
- added new bar graphics
- added dice icon
- added shield (slider) graphics
- added stats text (only shields for now), updates automatically
- tweaked concept (background)
New UI III
- added rolling event system
- added missing stats to display
- added dynamic graphs
- missing: ability to lootboost
- missing: rolling visualization
New UI MS-ready
- NOW WITH SCRAP!
- added rolling visualization
- removed ability to lootboost
Brush test
- added ability to paint tiles of different texture onto main texture
Mapgen test
- draws a (completely random) map
- recognizes clicks on map (to make player walk there)
- missing: grid aligned movement
- missing: procedural nature of map
UI Frame
Grid Alignment I
- it has to get worse before it gets better ;)
Grid Alignment II
- player snaps to grid
- checks if clicked tile is legitimate (bugged)
MS3 version
- added makeshift state switching
Fight Background
- new background for fights
- added background graphics to fight ui for now
Merge remote-tracking branch 'origin/Map'

Conflicts:
	Assets/Graphics/Screens/fightuiMockup.png
	Assets/Prefabs/UI/Bar.prefab
	Assets/Prefabs/UI/FightState.prefab.meta
	Assets/Scenes/FightingSystemMockup.unity
	Assets/Scripts/FightState.cs