Merge branch 'master' of https://github.com/LuGusStudios/FracturedRealm
 - added boilerplate code for rotating characters towards eachother and in other directions
 - added code to select appropriate animation (degrees) depending on rotation movement + correction using Quaternion.Lerp to make sure we're 100% correct
Merge branch 'master' of https://github.com/LuGusStudios/FracturedRealm
 - Refactoring to make CharacterAnimator, NumberAnimator and FractionAnimator work
 - SequenceTester works so-so
 - Added method to WorldFactory to only spawn fractions, not the worlds themselves
 - Added simple path-based example for testing rotate and run animations
 - Added code to recognize looping states in the AnimatorController editor build script -> looping states don't automatically go back to idle (have to be crossfaded manually from script)
 - Updated LugusCoroutines (adds Pause, WaitForFinish, gameObject.StartLugusRoutine(), and more)
 - Extended FractionAnimator class
 - start of refactoring of Visualizers to the new Animator classes
 - correct handling of fractions where 1 of the numbers has value 0 (at least in creation + math code, not in all visualisers yet)

 - MathInputManager now also works with the Denominator (but quite hacky: best change later on)
 - Updated visualizers and Animators to work with the new LugusCoroutine functionalities
 - small changes and bugfixes to match the Animator and LugusCoroutine refactoring
 - Added Head, LeftHand, RightHand, Body shortcuts on Character
 - Fixed Rotation code: works with angles > 90 degrees and can rotate directly + use only quaternions now
 - Updated VisualizerSubtract to the new API and simplified
 - Added POOF particle effect (taken from the previous FR project) for hits
 - Added CFXEasyEditor to easily edit particle effects (will come in handy later!)
 - added base code for visualizing and updating OperationIcons in the HUD