Hack: Simple shading based on Z-coordinate
Add funky fragment shader
WIP - Basic Texture Handling
WIP: Template for a basic textured cube
Add LOG_TEXTURES channel
Add Texture.h and TextureRef.h
Add Texture and TextureRef to main fw1 library
Add some basic error handling
WIP: Textured Cube
Use symbolic constants for binding points
Texture for texture demo