Work on the Placeholder level
Changes the player movement to snap to the nearest grid position.
Merge branch 'master' into placeholderLevel
Jump Icons
closes #14
- Jump tiles have an icon that shows which jump needs to be made.
Merge remote-tracking branch 'origin/master' into jump_controls
Merge pull request #16 from RocketSurgery/jump_controls

Jump Icons
Work on placeholder level and pattern spawner.
Merge branch 'master' into placeholderLevel
More layout for the level. Changes implementation of doors to just rotate them.
level layout and adding prefabs
Time Manager Skeleton
work on #17
- TimeManager class and prefab to track the remaining time the player has.
- Choreo tiles add .5 seconds to the remaining time.
Adds in utilities and sets up for work on office prefabs
Floppies Give Score
work on #17
- Jump tiles give more time than choreo tiles.
- Choreo tiles no longer give score.
- Floppy disks give score.
Collectibles are Jump Tiles
work on #17
- Floppies now have a jump requirement to be picked up.
- Floppies have a jump indicator, and so behave like normal tiles.
Merge branch 'master' into internet_points

Conflicts:
	Assets/Scripts/FlipTilePoints.cs
	Assets/Scripts/Hair.cs
Merge pull request #18 from RocketSurgery/internet_points

Internet points
Adds two room prefabs.
Merge branch 'master' into placeholderLevel

Conflicts:
	Assets/Scripts/ChoreoTilePoints.cs
Time Manager
closes #17
- TimeManager now switches scenes when the game is over.
- TimeManager now has a debug option to not switch when time is up.
Merge remote-tracking branch 'origin/placeholderLevel' into internet_points