Remove a lot of superfluous ifndef USE_CURL checks
Remove ugly curl struct pointer from jsonFetchValue signature
Fix broken serverdescription in multiplayer tab
Fix newline not handled to to interpreting it as invisible char
Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line
Fix build on big endian architectures.
Fix small memory leaks on shutdown
Fix labels and vertlabels on some systems.
Don't handle lack of IPv6 as fatal in unit tests
Fix server assert in case of invalid message from client, just kick that client.
Fix uncought deserialization error on receiving data
Support for scalable font and gui elements
Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
Fix sqlite3 map shutdown fails due to missing to finalize list statement
Add error output on fail to shutdown sqlite3 map db
Implement shutdown of sqlite3 rollback db
Fix menu crash due to lack of favourites list
Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
Speedup getTileInfo by up to 30%
Use memset for flag initialization (compiler optimization is way better)
use temp variables instead of recalculating array index
Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
Avoid doing a full material compare if not even first texture does match
Don't keep temporary images in RAM