WIP: GLSL function composition

Basically adds two files: the new Function implementation and a file with examples and tests. High level users should mostly checkout the docstring of the Function class, and the examples in test_function.py.

Everything works (or should, I hope to add a test or two). I think the only remaining issue is that I am not sure yet how variables should work out. 

No need to wait for me to move this forward. If I don't like what you've done with it, I'll nag and we can re-discuss afterwards ;)

You should just be able to instantiate a ColorArray and if
color.rgba.shape[0] == 1 then use uniform, else use attribute, and populate
with color.rgba appropriately. Then users can also use named colors and the
like.