- Refactoring spawning of fractions from WorldFactory to RendererFactory
 - Next up : spawning individiual fractions on InteractionGroups to support ExerciseParts
 - Basic Game Loop now works fully: you can run a full ExerciseGroup automated using FRGameTester in GamePlayTest scene (manual not yet tested, probably won't progress to next exercise on its own)
 - Undo root motion of rotate animations when doing Rotate() functions on CharacterRenderer (not tested in all situations yet!)
 - Removed quite some Debug.Logs()
Merge branch 'master' of https://github.com/LuGusStudios/FracturedRealm
 - Small Game Loop changes to better support operationIcons and game flow based on them
 - AvailableOperations on ExercisePart (from xml) + HUD reflects this in each exercise
 - First version of Exercise .HTML output
 - Added new exercise test files
 - Added support for simpler definition of fractions, re-used worldtypes, etc.
 - ExerciseGroup preScene + postScene
 - Exercise .html outputs now work with Simplify/Double and multiple operations
 - Added placeholder intro story scene (not auto-loaded yet)
 - GameManager now works with all compositions (BOTH, NUMERATOR, DENOMINATOR)
 - Added temporary number visualization to portals
 - GameManager works with ExerciseGroups directly now
 - Manual mode also works properly
 - First version of CameraDragger
 - Better support for skipping start sequence in manual mode (though far from perfect…)
 - CameraDragger temporary finish (arrows are now continuously re-drawn to prevent them from following the UI cam when dragging)
 - Reset MathManager and MathInputManager when new exercise is loaded (works more robust now)
 - Fine-tuned MathInputManager to better handle quick (double) clicks, arrows, etc.
 - Added support for exercises with multiple operations in sequence
 - Added error messages when outcome is incorrect (proper implementation will follow)
 - Restart support for individual exercise parts (when wrong operations were executed, when users wants to try over), also support for debug-menu restart of entire exercise groups
 - HUD side menu basics
 - FRGameTester auto-mode now works with multiple operations (seems directly calling FROperationTester: TestOperationRoutine is broken though… )
Merge branch 'master' of https://github.com/LuGusStudios/FracturedRealm

Conflicts:
	Fractured Realm/Assets/Project/Common/Scripts/Characters/Animations/OperationVisualizers/OperationVisualizerSubtract_Attacks_throwAmericanFootballRightHand.cs
Resolved using theirs.

Also indicated GameplaySetup as conflicted : resolved using mine
 - Fixed FROperationTester for individual operations (properly uses InteractionGroups now)
 - Added basic implementation for indicator/visualizer of un-equal denominators and what happens when they become equal (NumberRenderer:WaitingForEqualBrother)
 - Various bugfixes, removal of Log statements
 - Changed floating animation to Loop
Merge branch 'master' of https://github.com/LuGusStudios/FracturedRealm
 - Added SpiritWorldShaderManager and needed shaders. This replaces shaders for the spirit world with their grayscale counterparts
 - Added various new ExerciseGroups + Story scenes for the main story campaign
- Added basis of MenuManager and StartMenu