A few additional commands, with an edit to *getinventorylist;

Add a few commands along with their use syntax to script_commands.txt
*getcartinventorylist;
*checkbound;
*instance_check_guild;

As well, as an edit to *getinventorylist; to push the equip slot the item is equipped to instead of 1 or 0. It will push the number corresponding to those listed in const.txt
That's a mistake on my part. There was supposed to be a special bound type -1, that searches to see if the player posses a bound item of any type, assuming the rest of the parameters match. Also, I purposely left out documentation regarding use of type 0, as the code automatically converts it to -1.

But, after relooking at the code, I could rewrite it so special type is 0, and anything below that will result in an invalid bound type.