define float32 and float64

it's needed for format attribute of VBO
more typedef for vector

Texcoord as vector2, Normal as vector3
oops it's my mistake

m[3][3] of stained transform matrix is not 1
seperate scenes file into AScene and ASceneComponent

scenes file was bigger then i've though
mesh defines rigid model

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add get-methods for access raw data

they return the const vector data for accessing