Removed ability to call cTab_fnc_checkGear with a single item string and changed all such calls to a single item array. This is done as an improvement as the previous "clever" way was adding extra calculations to every call of cTab_fnc_checkGear.
When switching to full-screen mode on a UAV, spawn a loop that will check if the UAV feed has been switched away from and then set `cTabUavViewActive` to `false`. This is a fix for #58.
Have implemented the same for helmet cams, in case there is a way to switch away from the full-screen feed without pressing `IF_MAIN`.
Only add UAVs with a crew to list of UAVs on cTab tablet. Fixes #61.
Exit cTab_msg_Send if no recipients have been selected. Addresses #65.
Change default key-bindings from CTRL+SHIFT+NUM_PLUS to CTRL+SHIFT+PAGE_UP and CTRL+SHIFT+NUM_MINUS to CTRL+SHIFT+PAGE_DOWN. NUM_PLUS and NUM_MINUS keys were interfering with the field of view zoom function of the core game and resulted in key-strokes not being registered. Fixes #52.
Tweaked render thresholds for roads and forests to fix #70. Also made render coefficients and thresholds scale correctly when switching between small and large TAD.
Make FBCB2 available to MRAP_02_base_F, MRAP_03_base_F and Truck_03_base_F as they are similar enough to already FBCB2 enabled MRAPs and trucks. Addresses #71.