Add first working implementation of the cover generator
TODO: Speedup
Add more options and improve splitting of text
Add range checks in XMLReader
Restructure and simplify Font loading
First Step to make CFonts threadsave
Use CFont class to define the font to use
Merge branch 'develop' into Font_Rewrite
Merge branch 'Font_Rewrite' into Automatic_Covers
Adapt to changed usage of CFonts
Add Assertions for empty fontName
Simplify Dispose of fonts
Check for existing fonts when none found
Improve CTexture and Drawing stuff related to that
(Don't use an ID queue, store DataSizes of texture data)
Make a common base class for CD3D and COpenGL
Unify as much of D3D and OpenGL as possible
Workaround for Font bug
Fix missing null check
Fix initial resize of OGL
Faster rendering (most draw calls are without bounds)
Fix for D3D
Add better border and alignment handling
Workaround for OGL bug
Rename CTexture to CTextureRef to reflect it is only a reference