Redesign of Animator states: Now hashes are stored as fields and assigned in Awake; New prefix for these new fields.
Redesign of member based states and parameters  finished; New validation feature added to detect naming conflicts already in preview.
Member type moved to interface CodeElement; Folding out of results suppressed on errors.
AAPlayer basic setup.
Basic setup for example scene.
Example scene ready for PlayerOld script.
New Player script with copied source from PlayerOld.
New Player script migrated.
Parameters are set by Set<Name> methods from now on replacing the previous properties; During day-to-day work this seems more intuitive and code completion in MonoDevelop is less irritating.
stateDictionary added to get the current animator state name as string.
AutoRefresh interval introduced; Bug fix for void methods; Improved naming conflict detection and handling; Hash int fields now have a prefix by default to avoid conflicts.
Example setup extended with a 2nd layer for rotations; Readme update started; Small fixes.
Screenshots for Readme.md.
Update Readme.md.
Scripts moved from AnimatorAccess main directory to separate folder.
More documentation; Directory Misc renamed to Doc; Bug fix for ConfigFactory
Link to download changed
Cleanup; New class MenuLocation.
README update; Loading message in custom editor.
Fixed a bug when replacing an existing file via Create menu; Menu Update removed.