initial project version
Added LGPL copyright notice and readme file
Rewrote how color is composited in renderer and also let the initial color be the first encountered color. Not sure if that was the wisest move as it gives some ugly artefacts for the Exponential alpha style. Maybe better to just set it to  0 0 0 0 or 1 1 1 0 initially (depending on background choice)
Changes to the rendering function to make both projections use the same math. Also some edits for readability of the kernel code
Changed the compositing equation to the bread and butter version
Implemente pre-integrated rendering - but to my best efforts it never seemed to really work - at least not as it should
Implemente pre-integrated rendering - but to my best efforts it never seemed to really work - at least not as it should
The pre-integrated rendering works better now, but im beginning to wonder if it is suited for the purpose at all...
Switched back to non-pre-integrated rendering as I couldnt really get it to work well...
Added flux and exposure time scaling to the filtering process. On my way to merge filtering with projection...
Added flux and exposure time scaling to the filtering process. On my way to merge filtering with projection...
Separated reading data from doing corrections. Works well.
Attempted to use shared GL/CL objects for the display textures in the ImageRenderWidget, but I dont think it works to write to these objects outside the GL context in which they were made...
Attempted to use shared GL/CL objects for the display textures in the ImageRenderWidget, but I dont think it works to write to these objects outside the GL context in which they were made...
Implemented shared GL/CL objects in a working way. Each file is given a pointer to the QGLWidget derived class that maintains the objects. Made sure all shared GL/CL resources were maintained correctly by the OpenGL context
Added image of object layout using QThreads
SetFiles implemented as  QThread
SetFiles implemented as  QThread - Fully functional and with Kill functionality
ReadFiles implemented as  QThread - Fully functional and with Kill functionality
ProjectFiles implemented as  QThread