clean code
start implementing visual body installation
Merge branch 'master' into VisualBody

Conflicts:
	include/AnnEngine.hpp
	src/AnnEngine.cpp
Add retreive AnnGameObject form OgreNode + correct (again) player's default height
Make posible to adjust near clipping distance. Avoiding to see the inside of the head of the future 3D body
add instructions for body
add stuffs
clean some code. Start implementing some object management. Add a method to get time from starting the program.
remove some useless resource inclusion
permision modification
Merge branch 'VisualBody' of https://github.com/Ybalrid/Annwvyn into VisualBody
set scale to bullet shape
Merge branch 'VisualBody' of https://github.com/Ybalrid/Annwvyn into VisualBody
fix compilation and fix AnnGameObject broken class
Add light import form maps. Add a script that convert Blender2Ogre .scene into .map files for Annwvyn
Correct a bunch of thing. A major bullet bug and add Light import form map file
Update mapFiles
Update todo list for summer \o/
t push origin masterMerge branch 'VisualBody'
Merge branch 'master' of https://github.com/Ybalrid/Annwvyn

Conflicts:
	example/main.cpp
	include/AnnMap.hpp
	include/OgreOculus.h
	src/AnnMap.cpp
	src/OgreOculus.cpp