create Dino on the Enter XML Shape
So tests
Merge branch 'develop' of https://github.com/Symptogen/Symptogen into develop

Conflicts:
	assets/map/level1.xml
	assets/map/leveltest.xml
	src/menu/NewGameMenu.cpp
set physic values (not really realistic)
Add comments for GameManager
Add a tool to debug render entities.
Update the tool to debug physical entities.
Add comments for EntityManager, PhysicalEntity, and RenderEntity.
Fix physical collisions
Add ContactListener (class) to manage actions when detect collisions.
Add PhysicalType (enum) to know the type a physical entity (dino, ground, flower...).
Update PhysicalEntity constructor to force to have a type for each physical entity.
Update jump : possible only if the dino is in contact of something
Update EntityManager : renderEntityArray is know a vector of vector of RenderEntity*.
The idea : a render entity in the game can have several rendering (example : the dino walk, jump...).
Rename some name of images.
Update dino animation file (the xml).
sone clean
Merge branch 'develop' of https://github.com/Symptogen/Symptogen into develop

Conflicts:
	src/GameManager.cpp
flip dino sprite when move
replace push_back() by insert(DinoAction) in addDino() method
switch animation depending on the speed of the dino
Power class
Add tools in ContactListener to know the type of a PhysicalEntity.
Update EntityManager : soundEntityArray is know a vector of vector of SoundEntity*.
The idea : an entity in the game can have several sounds (example : the dino walk, jump...).
fix #32
Add sound when the Dino jump.
Add Sneeze. Manual triggering
Merge branch 'develop' of https://github.com/Symptogen/Symptogen into develop

Conflicts:
	src/GameManager.cpp