M

Hey @katyhuff,

This is also built on #5. I've added a decent amount of content and made some comments based on both your comments and content. Let's iterate on this PR as you see fit; I'm happy to change the language as needed.
On Mon, Aug 11, 2014 at 11:13 AM, Katy Huff <notifications@github.com>
wrote:

> In fundamentals/intro.tex:
>
> >  Previous simulators have been static or dynamic. Some have been discrete while
> >  others have been fleet-based. Some have captured regional behavior, material
> >  isotopics, transmutation detail, etc. Indeed, some tools have attempted
> > -agent-based functionality.
> > +agent-based functionality. % MJG - Which ones? The closest I can think of is
> > +                           % NFCSim, and it's implementation details are closed.
>
> Just for clarity, note that the initial text you asked about was very weak
> already " Indeed, some tools have attempted agent-based functionality."
>
> I was just trying to answer your question about what tools I was thinking
> of. Namely, NFCSim and this yacout tool.
>
Yup =). Sounds good! Could @scopatz perhaps comment on NFCSim's notion of
agent-based-ness? I don't think that it was ever framed in that manner. But
it did have a notion of individual facilities, IIRC.

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> <https://github.com/cyclus/fundamentals-paper/pull/7/files#r16062698>.
>



-- 
Matthew Gidden
Ph.D. Candidate, Nuclear Engineering
The University of Wisconsin -- Madison
Ph. 225.892.3192