Slowing crafting time-step
Woooo, fixed #356, workshop stations have a standard size! it's not perfect but I know how to do it now.
Refactoring to allow non-items to popup things on-hover
Making the item's popup much cleaner/better/prettier
Adding in a color for rarity on hover =)
Very basic on-hover description for stations. Fixes #355
Stations in the current workshop derive from the JSON file and not their own dummys.
Adding info about what's inside a station to the popup (if there is indeed something inside)
Chests can be opened from the crafting screen now, and show their contents.
Chests have a spot in their logic to add a listener to move back and forth
Heavy on performance, but they are linked together and would update. No click has been added. Still thinking on how to do it.
Rolling inventory and chest screen in to one base with the logic. Seems better.
Fixed hover'd actor remaining forever until you saw another one., when moving screens.
pre-emptively refactoring
more refactoring, much cleaner/happier
once more with feeling
Boxes now show up (again), fixed a bug when you passed Items null lists...
Removed some unused functions that were confusing. Items stil don't show up.
Stuff shows up. Found a bug by removing unused variables.
Stuff is prettier. Removed another unused thing.