Fix issue #19

Fix issue #19. Now, money and armor pieces will still be given
to the player if their inventory is full.
Fixed issue #16 and removed all compiler warnings.
Possible fix for issue #20

Made possible fix for issue #20. Condition for unlocking districts
has been tightened.
Fixed issue #10 and issue #21 involving Slate's sprites.
Solved issue #18 and addressed issue #17.
Part of issue #17 addressed.
Players are now outright told that they get a bonus to how much money they earn at the end of a battle based on how many enemies they kill.
Removing stray trace statement.
Continuing issue #17 as well as other balancing.
Updating sprites for issue #14 and one other small bug.
Enemy healthbars and attacks were drawing over the end battle screen. Fixed.
Enemies are easier in first district of a level, tougher in later districts
Change text color in encounters to white to improve readability
Completing issue #23.
Merge branch '1.3dev' of https://github.com/MovieStiles/EternityEngine into 1.3dev
Change enemy spawn times based on current district
More updates for issue #14
Giving Slate more room to move at the top of the screen.
Issue #14: Level 3 animated and Archangel update.
Stationary enemies behavior fix
Fixed small overlap in Slate standing sprite.
Fixed issue #24. EternUS waits to appear.