Added additional Daniel text explaining how the inn interacts with boss fights
Changed "Wizard" text to "Mage"
Fixed Typo in Hedgehog Quest
chore(i18n): update locales
fix(drops): Correct rarity tiers

Quick and dirty fix to Golden potions being more common than Zombie etc. Golden potions are now 2% of drops (down from 3%); Zombie and Cotton Candy potions each 2.33% of drops (up from 2%); Red, Shade, and Skeleton 3% of drops (unchanged); Base, White, and Desert 4% of drops (unchanged).

Fixes #169.
fix(hedgehogs): flip sprites, expand template to 81x99, position down &
left. Fixes https://github.com/HabitRPG/habitrpg/issues/3000
chore(i18n): upload dutch, update locales
feat(mystery): add mystery items to spritesmith, so 3rd parties can use them too.
fix(mystery): fix canOwn for mystery items, so they don't permenantly
break. Fixes https://github.com/HabitRPG/habitrpg/issues/2999
fix spelling of "mystery" in generic.json
fix(quests): Make Gryphon and Hedgebeast drop 3 eggs
feat(stPatties): st. patties npc_daniel
chore(i18n): update locales
fix(content): typo
feat(difficulty): Add string for difficulty page

Adds a string token for the not-yet-implemented Difficulty page.
fix(i18n): typo and update locales
Aligned Nunchaku's transparent pixel with the character's hand.
Fix #730: id property ignored when updating task

When calling the user.updateTask function if there was an id in the body it would override the id from the request URI
fix(quests): Temporarily remove "booted" text

Users are confused by the fact that dying doesn't actually eject them from their current quest, as advertised. This commit removes that text from the English locale; we can put it back when the feature is implemented.
feat(flower): add flower customization option