now pooling delayed calls
Enable ColorMatrixFilter function chaining

This allows, e.g.:
new ColorMatrixFilter()
    .adjustHue(h)
    .adjustSaturation(s)
    .adjustBrightness(b);
add return value to ColorMatrixFilter.concatValues
changed automatic profile selection to prefer known profiles in fallback solution (refs #337)
fixed position of clear call in main render method (closes #468)
avoiding side effect of profile selection (refs #337)
partly fixed support for restoring cached filters on a context loss (refs #474)

Only works for textures that can be synchronously updated, though.
enhanced documentation of 'TextField.formatText'
now executing delayed call after dispatching REMOVE_FROM_JUGGLER event (closes #479)

That way, you can reset and reuse the delayed call right in the callback. This is now analog to how the 'onComplete' callback of Tweens work.
removed wrong closing bracket in API docs
removed obsolete variable definition
small documentation fix
small subtexture optimization
added check for minimal quad size to avoid divisions through zero (closes #487)
disallowing quads with an empty area altogether (refs #487)
now avoiding clipping of native filter bounds (closes #481)
optimized performance of 'normalizeAngle' by avoiding loop (closes #488)
added 'destroyBuffers' so that batch doesn't destroy every time capacity is changed
optimization of 'removeEventListener' (refs #491)
replaced the last 'removeEventListener' optimization with a better one (closes #491)

Previously, I overlooked the side-effect of "splice" (always allocates two new objects).