Not hinting OpenGL Version, when the user did not specifies one...
Fixed stupid bug + added missing line in VChan
More inline stuff
Fucking inline...
Renamed some enums
Made the last commit compiling...
Framebuffer::prime now checks if it was created yet
Additional runtime checks (#42)
Fixed bug (forgot to set primed flag)
Added draw overload without HotTexCont and added comments (#41)
Added check if vertex layout was applied
When priming VertexSeq with type info, applyVertexLayout is automatically called
FrameBuffer::updateState log output is restricted by LConfig now (less spam, #47)
Fixed bug
Now throwing an exception when the file in loadShaderFromFile does not exist (#40)
Makefile now watches tpp files too and does a rebuild if any tpp file changed (#7)
If EventResult::Processed is returned, no other callback is called (#39)
Moved the call to VertexSeq::setupOpenGL to RenderContext::configure (#32)
Update README.md
Added logo and github header