Introducing a generic event for getting a value for property so that systems can modify it externally.
Allowing systems to influence the character speed. Systems have to work both on the client and server, as client simulates the movement.
Entities can now have multiple delayed actions scheduled (with unique action ids).
Giving access to base value.
Switching Trove map to Map<String, Long>.
Merge pull request #1005 from MarcinSc/develop

Introducing a generic event for getting a value for property so that sys...