Fix for the graph : hotspot problem solved
Drag and drop of a node over a connection is now efficient
Comment to explain the hack
Cleaning of the last commit
First try for the zoom : detection of the mouse wheel, and first interaction with nodes
during onWheel, the size of the nodes changes + Fix for the connections
next : Find a mathematical rule to deplace the nodes toward the center of the screen during the zoom
Something that looks like a zoom/dezoom
But I understood that it's the wrong way to do it, i'm looking for a way to take the "repere" into consideration
New way to zoom/dezoom. Not entirely functional : I need to calculate the bounderies to avoid bugs.
Fix for the position of the clips during the dezoom
next time -> take mouse position into consideration and calculate boundaries
The zoom/Dezoom is functionnal ! (with detection of the position of the mouse)
I didn't updated the position of the "repere" but I suppose it can be done easily if needed
Fix of a bug when we move the repere
Fix mosquito windows
Basic zoom / dezoom with only QML
-still bugs with the position of the clips when you dezoom
-Position of the mouse still not taken to calculate the zoom
Merge branch 'develop' of https://github.com/buttleofx/ButtleOFX into dev_graph
Improvement of the zoom
-fix for the bug of the clips
-fix of a bug that occurred when you move a node when the zoom is on
-now functionnal when you move the entire graph (by click-wheel)
Cleaning of the last commit
First try of a miniature of the graph
Fix for the zoom in the miniature
Fix for the drag and drop of a node over a connection
Bad way to do the miniature but almost fonctionnal
-> next : change the architecture to create a new one more evolutive