Final fix for issue #13.
Merge branch 'resoCrashFix' of https://github.com/KristofDM/stk-code into KristofDM-resoCrashFix
Display rendered objects count instead of ktris.

Things go well untill we have more than 200 objects on my system, no
matter how big they are.
STKMeshes: Support for transparent_add_color mat
OGL32CTX: Factorize UI shaders

This should fix UI disappearing after resolution change.
Increase buffer size in displayfps
GPUParticles: Use transparent_effect pass
Merge pull request #15 from sachith500/master

Ticket #1149 - clarify story mode for players.
Fix normal maps
Fix a typo
Display unhandled materials in debug mode
Add an assertion
Disable water, bgnodes and textbillboards.
Factorise transparent state changes.
Factorize solid state changes.
This shouldnt be there
Factorize displace and glow state changes.
Also factorize particles related state changes.
Minor cleanup: renamed resetAllKarts back to unloadAllKarts (to avoid
confusion since resetAllKarts in world is called before a race),
and removed unused function.
Merge branch 'master' of github.com:supertuxkart/stk-code