[WIP] Groundwork for the jumping animation

Just waiting on the frames
Merge branch 'master' into animations
[WIP] Proof of concept megaman jumping animation
Merge branch 'master' into animations

Conflicts:
	main.lua
Facing and better jump animation
Added the temp assets
Merge branch 'animations' into megaman_controls_3
Cleared up the infinite dash and dash jump dash
Added this file called "animation_index"

To keep all the animation indices. Also changed the animation so that it
uses this file.
Added the indices for all animations

based on the spreadsheet
Merge branch 'master' into animations

Conflicts:
	player_movement.lua
[WIP] Added STATES and TRANSITIONS for animation
[WIP] IT'S ALIVE!!!

The transitions from all the animations states seem to work with this
blank sprite sheet.
[WIP] Fixed some missing animation transitions
Fixed megaman's turning hit box
[WIP] Fixing animation problems

Lots of little stuff: animations running too fast, or looping when they
shouldn't.
[WIP] Fixed move() changing your facing

Now facing is changed outside of the move function
[WIP] more small fixes to animation
[WIP] Dicking around with animations
OK! Updated spritesheet and anim8 to my fork