Reorganize minion cards and implement most basic minions
Implement a bunch more rare neutral minions
Fix broken druid spells
Implement setTag() and unsetTag()
Implement Windfury logic using GameTags
Implement max attacks per turn
Implement Mind Control mechanic and MC Tech
Add SpellZoneTag enum
Fix buff destruction
Add a destroyTarget helper
Implement some neutral epic minions
Improve CardList API a bit
Implement Poisonous tag and effect
Implement Card.clearAura()
Implement a primitive Character.silence()
Fix canAttack() for minions with charge
Reimplement charge using tags
Implement Can't Attack attribute
Reimplement Damage logic using GameTags
Reimplement weapon durability logic using GameTags