Added scaling for Paddles

-The Paddles are now scaled the same way as the other objects
Fixed issue with player always being able to fire

How to reproduce:
-Start any game
-Both players will now be able to fire Bullets without BulletFire Bonus

Fix
-Added check for BulletFire Bonus in PlayerInfo::CanFireBullets
Added BallSplit bonus

-Added color ( config file, ColorConfigLoader, Renderer )
-Added spawn possibility to PhysicsManager::GetRandomBonusTyoe
-Added code in GameManager to apply this bonus by adding a new Ball
-Added resspawnBalls
	-Set to true when clearing board
	-All Balls will then be remoed
	-Respawned when new Board has been set up and player presses
	fire
	-Number of balls respawned = localPlayerInfo.active balls
	-respawnBalls will then be set to false so that balls won't be
	respawned again