Added .pngs
Functions that provide texture creation and drawing have been encapsulated in the class TextureManager
Updated .exe
Added class that manages texture creation and drawing
Added game objects as Game class members
GameObject class functions now handle objects initialisation, drawing and updating
Amended drawAnimated() function
Revised the class functions and data members
Added GameObject and Player classes which bind textures to game objects
Updated .exe
Game class now holds game objects in a container
GameObjects class functions have been virtualised
Removed two now obsolete functions
DestroyTextures() code was moved into destructor; duplicate draw function was deleted
Added code that releases game objects in the destructor
Renamed a function after its duplicate deletion
Updated .exe
Added class SetObjectParams

This class stores game object parameters in a separate object
Added an access function getpRenderer()
Game objects are now being feeded parameters via parameters objects at time of creation