beginnings of level state pause functionality in place: enemies activating/deactivating. player being destroyed and re-created. need pause gui
beginning to implement pauseGUI in config7 and level_state
keke-branded orientation message psd/gif added
minor config7 work
reorient message made customized for keke; play button rendered (needs clean up); config7/level_state: beginning of pauseGUI functionality. click on menuButton causing phaser error; click on resumeButton then pausing a second time causing error with level
phaser-1.1.6 added (as phaser.js), replacing 1.1.3 (renamed). pauseGUI worked being implemented as SharedGroupCollection (new class). issues with pauseGUI destroy on state change still present. setSize method on phaser sprite no longer available -- need to re-work Polyworks.Sprite / config in order to accomodate
keke2 config8, phayer 1.1.6 and mountain side jpg added; more debug of 1.1.6
rotation added to sprite
attempting to do updates to port keke over to using phaser 1.1.6 (working out gravity changes atm; caterpillars not moving, for some reason)
keke2: index reverted back to using phaser 1.1.3 and config7; level state: using player x/y instead of player body x/y when pausing (resolves issue with player created at incorrect position on resume)
issue with pauseGUI switch to menu resolved by implementing onReleased instead of onPressed events with pauseGUI menuButton
state: set paused to false on shutdown
utils: clone -> deep clone (resolves issue with player config being modified by level state pausing)
config7: all levels pausable
play/resume and menu button graphics updated