Uniforms/constants aren't shared in D3D, let's not pretend they are.
D3D: Use fixed constant registers for pixel shader constants
D3D: Use fixed constant registers for vertex shaders too.
Some renaming
DX9: Not much point in tracking dirtiness per shader now that all constants are shared.
DX9: "Linked" shaders are now pointless, so remove them.
D3D: Assorted cleanup. Add a missing register specification.
armjit: Fix rounding mode, allow non flush-to-zero.

Default: force flush to zero (for RunFast mode.)  But now it's an ini
option so we can more easily compare armjit differences.
Merge pull request #6882 from unknownbrackets/jit-minor

armjit: Fix rounding mode, allow non flush-to-zero
Merge pull request #6873 from hrydgard/d3d-shader-cleanup

D3D shader cleanup - remove LinkedShaders and use fixed constant slots
Fix a wrong condition
Merge pull request #6884 from chinhodado/patch-4

Fix a wrong condition
Rebase RadarNyan work on Generate version while build on Wiondows
Merge branch 'windows-exe-version' of https://github.com/RadarNyan/ppsspp into verbuild

Conflicts:
	Windows/version.rc