Fixed animatronics' rmove
Added a new "agressiveness" system.

For example, if you have low battery, it's likely to happen that the
animatronics will be very agressive.
Or if it's 5 AM, they will surely go after you.
Now debugprint prints agressiveness lvl.
Agressiveness lvl now working

Agressiveness is still buggy and unfinished. It is experimental
Fixed bug