starting to work, slow fps + tile artefacts
apply camera offset
remove dead code
file rename
file consolidation
allow to be run without require
migrate code into cesium-oculus.js
update to Cesium b29
IE11 support
remove hmd from createScene
add built cesium, modify applyOculusRotation so prevCameraMatrix is stored externally
implement webgl canvas copy + update cesium
jshint pass
fix incorrect canvas names
cesium update for ie11
wip
Merge branch 'single-scene' of github.com:NICTA/cesium-oculus-plugin into single-scene
reduce supersample and switch back to 2d canvas copy
increase supersample and remove redundant initializeFrame call
update README for single scene