- Added +FULLMASS.

Actors will be excluded from damage/radius thrusting of all sorts by
explosions or damage of any kind. They will also never deal impact
damage to other enemies, nor will they damage themselves from being too
close to a wall.
- Added DMSS_NOPROTECT.

Bypasses PowerProtection inventory items.
-Fixed: WhirlWind was still able to affect actors with the FULLMASS flag.
- renamed FULLMASS to DONTTHRUST.
Missing break in case NAME_FillColor

This caused weirdness with invulnerable monsters when their fillcolor was changed.
Merge branch 'master' of https://github.com/Gaerzi/zdoom
- fixed: P_RemoveThing must not remove owned inventory items.
- fixed last commit.
- Fixed: A_Die didn't consider missiles for the function.
- Added: A_GiveToChildren

- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
- fixed RGF_NOSIGHT checking for A_RadiusGive.
- fixed: UDMF ceiling plane properties set the map's floor plane values.
Added cl_showsecretmessage

Controls if secret notifications are displayed (def. true)
Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom
- fixed: AActor::Massacre must return true only when it actually kills a monster.
- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
Added recordmap for recording demos from console

recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
- Added ALLOWPAIN flag.

Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom