v28 AI Reloads

Minor update.
Decided to encapsulate the reload function into 2 seperate functions.
attemptToReload, and processReloading.

Main;
- Both functions still in main, but now encapsulated.
- attemptToReload;
* Makes sure there is a spare clip, before trying to reload.
* Also, makes sure that if the unit has ammo in the current clip, it
places it back in the clips pool.
- processReloading;
* If the unit is currently reloading, or in the process of reloading,
then it continues, once done it removes a clip form the clips pool.

HUD;
- I was working on adding placeholder face panels for the players
characters.
- This will eventually be used to click on and quick select the desired
unit, colour code its actions/trail/etc and lastly show information like
hp maby?
- I also want to implement a context sensitive right click menu, for
equipping and stuff.

Cool mini commit.
Just backing up my latest changes and ideas.

- V.