Added abstract, point and directional lights. More work on colliders.
Moved shadow generator to Light component because each light can generate shadows. First step to a massive change into the renderer
Removed some warnings in StandardEffect shader. Refactoring on lights.
WIP Fog support
Moved Ambient color from renderer to scene. Added debug renderers
Added missed file, thanks git
...
Removed Fog for now..
Removed all shader code from renderer. Material is abstract and define a base class to build custom materials.
Added missed resources
Optimized standard shader, add receive shadows.
WIP on new effect
Refacto materials + clean DiffuseSpecular Material. Splitted demo project.
Tweaked and rewritten some part of the DiffuseSpecular Shader.
Added a skybox shader and implemented the skybox class.
It's still a lot work in progress ;)