Reincarnation system proposal

This is an idea put out there to get people thinking about long-term 
building content that favors individuals playing specific characters
rather than building endless trains. It's a fairly standard MUD idea.

* Players may qualify for reincarnation by going to any skill or spell
teacher while at max base health and maxed schools. The teacher will
flag the player for reincarnation after assessing that he or she can no
longer learn abilities. After that, the five major priestesses (and
Parrin) can reincarnate the player who states "I wish to be
reincarnated." (note, the flag is not lost if the player dies or pens
after qualifying).

* A reincarnated player is recalibrated, deliveranced, set to 20 health
and zero spells and zero skills, and then given 1 stat point based on
the priestess employed. Guild affiliation and items are retained (this
is not a suicide). Players who reincarnate can never again be angeled.
You will be attackable at 20 hp.

* Players can reincarnate up to ten times, for ten stat points total.

* Player bios state "This player has reincarnated X times."

* The most major fundamental change here is that base stats can
be raised above 50 now. You can get 55 or even 60 in a stat, and all
relevant caps were removed. You can go to 165 hp (10 stam reincs +
duke  shield), or reach 65 myst (10 myst reincs + rose/cess shield),
or boost might agility or aim. Most of all, you can get two more levels.
At 10 intellect reincs, if that's where you choose to put your points, you
can go 6/6/6/6, since you'll have 60 raw int. This is something I know
people have been asking for, and this is probably the only way it'd
be balanced at all. I'd rather have people build one 6/6/6/6 character
than ten 6/6/6/4s to zerg with.

The general idea here is that of a long-term building path that will
probably, honestly, never really end. Building a character ten times
is not the kind of thing people will powerbuild. Due to the multiplier,
a char train of 5 fully reincarnated toons would be 50 built characters,
something that nobody who isn't insane will ever do. Meanwhile,
you will have players who are heavily attached to one toon building
that one up a few times. Starting over is actually really fun, and it's
like a by-choice wipe (which is very advantageous for design reasons,
clear out the old, in with the new). There's also room for whole guilds
to 'reinc' together and mass build, taking advantage of the grouping
system. And, lastly, reincarnating will pardon you, perhaps encouraging
PKs to rebuild in a different way and let some other people get potshots
on them for a change.
I would set this as a global variable in settings.kod and modify the code to use a player flag rather than a private variable keeping the code a lot cleaner going forward.