The textures for each letter are cached (it was too slow with a counter, now it stays at 60fps).
When changing the label, old nodes are reused if possible instead of deleting all.
Added: setTextJustify (left, center, right), see the MyScene.m for example)
Cached Textures and Text Justify

The textures for each letter are cached (it was too slow with a
counter, now it stays at 60fps).
When changing the label, old nodes are reused if possible instead of
deleting all.
Added: setTextJustify (left, center, right), see the MyScene.m for
example)
Merge branch 'master' of https://github.com/tapouillo/BMGlyphLabel