Add SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (SDL bug 1985)
Add SDL_filesystem.h for SDL 2.0.1
Added binding to SDL_GetSystemRAM() in SDL_cpuinfo.h
Fixed trailing space on line 3797.
Merge branch 'sdl2cs-system-ram' of git://github.com/babelshift/SDL2-CS into sdl2-hg
Extend filesystem docs, remove LeaveAllocated
Merge branch 'sdl2-hg' of https://github.com/flibitijibibo/SDL2-CS

Conflicts:
	src/SDL2.cs
Merge pull request #43 from sulix/master

Add SDL_filesystem.h for SDL 2.0.1
Add 2.0.1 remark to GetSystemRAM
2.0.1
HighDPI support + odds and ends

This patch adds support for the SDL HighDPI stuff (for MacOSX Retina
displays et al), as well as adding a few missing things from SDL 2.0.0
and SDL 2.0.1:
* HighDPI support (hint, window flag, SDL_GL_GetDrawableSize)
* SDL_TICKS_PASSED() macro
* SDL_GL_GetCurrentWindow()
* SDL_GL_GetCurrentContext()
* SDL_HINT_RENDER_DIRECT3D_THREADSAFE
* SDL_HINT_TIMER_RESOLUTION
Merge pull request #45 from sulix/master

HighDPI support + odds and ends
SDL_GetPlatform
AL_LOOP_POINTS_SOFT
Stick to AL.cs style for Buffer
Fix EffectsExtension for lower-level TK.
Bind touch API. Use frameworks on OS X
Fixed typo in config
Rolled back config file
Merge pull request #46 from jameson-ernst/master

Bind touch API