Converted Room_Edge_Torus
Started converting ship to the new format. Blender is using a slightly differext axis than unity's default so some of Ship.cs will probably need edited.
Ship.cs isn't going to be very easy to fix. I also updated SCene_.cs so that it rotates the player the right way. Need to fix this in the next feature
Merge branch 'feature/Move_blender_files_into_assets_instead_of_being_separate_and_exported_in' into develop