assharedtextures pointer is casted as uint
Merge branch 'master' of github.com:sebllll/dx11-vvvv

Conflicts:
	Nodes/VVVV.DX11.Nodes/Nodes/Textures/2D/ToSharedTextureNode.cs
Use the internal buffer of a spread directly to avoid memory allocations on large object heap when dealing with high spread counts.

This basically solves issue described here: http://vvvv.org/forum/cyclic-framerate-drops
Note: This commit depends on a0c052dc9558c01e9cebcd5689baac614493305a in git@github.com:azeno/FeralTic.git - I don't know how to do a commit properly which affects a forked submodule.
Merge pull request #126 from azeno/quad-framerate-drops

Use the internal buffer of a spread directly to avoid memory allocations
Update submodule

Dynamic structured buffer do a direct copy if possible
Update girlpower
Add viewport validator Node

Add SetSlice Texture Array Node
Add IndirectDispatch node (1d)
Add counter as output too for indirect
Renderers catch exceptions to unwind stack properly, then rethrow
Add log and early return for framedelay depth.
Update girlpower
-- not sure if working proper, yet -- adds FOV for Kinect2 Runtime and RGBDepth for Kinect2
Fix spreadmax and buffer sizes on dynamic buffer node

Add update guard on buffer renderer
Readback makes sure to unmap resource in case of exception while reading.
works now
Merge branch 'kinect2_features'
Merge pull request #131 from sebllll/kinect2_features

more kinect2 features
Merge branch 'master' of github.com:sebllll/dx11-vvvv

Conflicts:
	Nodes/VVVV.DX11.Nodes.MSKinect/Nodes/KinectRuntimeNode.cs
	Nodes/VVVV.DX11.Nodes.Text/VVVV.DX11.Nodes.Text.vcxproj.filters
	Nodes/VVVV.DX11.Nodes/Nodes/Geometry/GeometryBufferJoinNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Geometry/IndexedGeometryBufferJoinNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Textures/2D/FromPointerTextureNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Textures/2D/ToSharedTextureNode.cs
Merge branch 'master' of github.com:mrvux/dx11-vvvv
Add raw buffer renderer

Fix issue with transpose on matrix dynamic buffer
fix shared texture