Test for win conditions and sfx triggers for levels with many layers

So I put together a test case for https://github.com/increpare/PuzzleScript/issues/108 and added it to the test data. Win conditions are AOK!

* Sounds
 * create :bell: 
 * destroy :bell: 
 * cantmove :bell: 
 * move - 2/4 directions work, but different directions each time? :confused: 
 * action :no_bell:

https://gist.github.com/mechturk/10565933