Added basic daylight to game. The game is always dark. Press F7 to disable daylight. Added SDL_GPU library.
Disabled daynight by default. Enable by pressing F7 during the PlayState.
Button done
created screen layout
Implementation James (doesn't work, use as reference)
Spear item added (incl attackspeed)
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into DayLight

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj
	Bermuda/Bermuda/Bermuda.vcxproj.filters
	Bermuda/Bermuda/PlayState.cpp
	Bermuda/Bermuda/PlayState.h
Remove unused code (look at previous commit as reference)
Draw Darkness and Calculate Alpha Level
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into DayLight

Conflicts:
	Bermuda/Bermuda/GameTimer.cpp
	Bermuda/Bermuda/PlayState.cpp
	Bermuda/Bermuda/PlayState.h
	Bermuda/Bermuda/SDLInitializer.cpp
	Bermuda/Bermuda/SDLInitializer.h
Removed two unused resources
Added loop to light up animating entities. Added base class for LightEntity and LightContainer. TODO: change loop to light entities.
Changed loop and completed LightContainer. TODO: add campfire to light entity and complete light entity class.
Added campfire to light enttiy
Fix: campfire is removed from lightcontainer when destroyed
Added NightLayer class. Moved exisiting draw methods to NightLayer class
start of rebuilding ALL buttons
Optimasation 1: nightLayer isn't drawn when it's not dark
wolf ingebouwd -> heeft nog geen spawnarea

CollisionArea is wat lastig te bepalen... bij omhoog en omlaag gaan zou
de area namelijk stuk anders moeten zijn dan voor naar links en naar
rechts.. heb er momenteel iets van gebrouwd dat mij zo goed mogelijk
lijkt
Van alle buttons een button gemaakt (eindelijk)