Add Exts.ISqrt to avoid fp sqrt calculations.
let the harvester splatter Tiberium on destruction
Reduce working set by releasing buffers for sheets.

Sheets carry a managed buffer of data that allows updates to be made without having to constantly fetch and set data to the texture memory of the video card. This is useful for things like SheetBuilder which make small progressive changes to sheets.

However these buffers are often large and are kept alive because sheets are referenced by the sprites that use them. If this buffer is explicitly null'ed when it is no longer needed then the GC can reclaim it. Sometimes a buffer need not even be created because the object using the sheet only works on the texture directly anyway.

In practise, this reduced memory consumed by such buffers from ~165 MiB to ~112 MiB (at the start of a new RA skirmish mission).
New Shellmap
added mount idaho map
Merge pull request #5805 from MustaphaTR/mount-idaho

Mount Idaho Map
document the various overlay and animation change traits
add a new lint check for invalid map cordons
Merge pull request #5712 from RoosterDragon/sheet-release-buffer

Release sheet buffers
Merge pull request #5795 from Mailaender/ts-harvester-tiberium-explosion

Added Tiberium explosions to destroyed harvesters in Tiberian Sun
Merge pull request #5794 from Mailaender/lint-map-cordons

Added a new Lint check for invalid map cordons
Merge pull request #5789 from Mailaender/render-trait-documentation

Documented the various overlay and animation change traits
Implement Format80 RLE compression
Fix and optimize FindTilesInCircle
Fix editor position of TD tiberium trees.
Remove duplicate split sequence.
Make blue tib tree more centered on cell (fixes #5744).

Remove obsolete splitblue art.
Merge pull request #5792 from reaperrr/tib-tree-fixes

TD Tiberium tree fixes
Merge pull request #5678 from pavlos256/find-tiles-in-circle

Fix and optimize FindTilesInCircle
Merge pull request #5781 from pavlos256/format80-write-rle

Implement Format80 RLE compression
Added repair bonus for multiple players

More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.