Yes, that was intentional. Is there a better way to do it?

Sent from my iPhone

> On May 31, 2014, at 3:16 AM, "Miauw62" <notifications@github.com> wrote:
> 
> In code/game/gamemodes/nuclear/nuclearbomb.dm:
> 
> > +//==========DAT FUKKEN DISK===============
> > +/obj/item/weapon/disk/nuclear
> > +	name = "nuclear authentication disk"
> > +	desc = "Better keep this safe."
> > +	icon_state = "nucleardisk"
> > +	item_state = "card-id"
> > +	w_class = 1.0
> > +
> > +/obj/item/weapon/disk/nuclear/New()
> > +	processing_objects.Add(src)
> > +
> > +/obj/item/weapon/disk/nuclear/process()
> > +	var/turf/disk_loc = get_turf(src)
> > +	if(disk_loc.z >2)
> > +		for(var/mob/MOB in disk_loc)
> > +			MOB << "<span class='danger'>You can't help but feel that you just lost something back there...</span>"
> That's going to show to everyone at the tile of the disk. Op 31-mei-2014 06:06 schreef "Ikarrus" <notifications@github.com>:
> …
> —
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