alternative networked creep
Change camera view on selecting target
use photonView.instantiationData to instantiate creep property
reimplement networked capture
highlight capturable sparkpoint when selecting
ugly prototype of animated creep
enemy chasing and attacking enemy along the way
comments
master client managed creep
test
Add NGUI plugin v 2.7.0 (free ver)
master client instantiated sparkpoint
creep cleanup after reach target
[Add] Add UIManager and Start up UI
Merge branch 'JihuiPod' of https://github.com/Lifespark/LifeSparkDev into JihuiPod

Conflicts:
	LifeSpark/Assets/_Scenes/Startup.unity
static accessor for CreepManager and SparkPointManager
Dictionary maps SparkPoint name to SparkPoint gameObject
Destroy captured SparkPoint
Merge branch 'JihuiPod' of https://github.com/Lifespark/LifeSparkDev into JihuiPod
merge fix
Added camera scrolling on iPad (UNTESTED)

Implemented camera scrolling for iPad, no t sure if it will work though
as I can't test without an apple dev license (or an iPad). Shouldn't
affect anyone running on PC/Mac.
Upgraded Camera

-Implemented camera "scoop" on zoom
-Fixed bug where zooming all the way in or out would also cause the
camera to scroll
-Slowed down camera scroll speed on iPad. Also added public variable so
ipad scrolling speed can be further adjusted in the inspector.
[fix]Changed Scene and UI prefab