* Beginning implementing SceneManager class
* More work on SceneManager
* Some bits more
* OBJ loader is now part of the Core
* Adapted OBJ loader to the new SceneManager, still testing
* Fix on the OBJ Loader
* More work on SceneManager
SceneManager now prepares a scene
* Adapted the App project to work with the new SceneManager
* Fixes on the SceneManager
* VS compiler was packing the Struct in a different way than OpenCL Intel compiler

 More info of this issue on this question http://stackoverflow.com/questions/11936765/using-custom-structure-in-opencl
Fix on OBJ loader
Fixed proper calculation of vertex offet