Crow Cry

Crow now cries upon entry
Added Lightning Snail

Created .ai File for Lightning Snail and added Mockups to the mockup
folder.
-Travis
Added Ice Snail

Created .ai File for IceSnail and added Mockups to the mockup folder.
-Travis
Added Fire Snail

Created .ai File for FireSnail and added Mockups to the mockup folder.
-Travis
Added Power versions of the Snail

Currently there are idle and burping versions of the Normal, Fire, Ice,
and Lightning Snails.
-Travis
Added Powerup Snail Sprites to Zero

Not yet coded in, but available.
-Travis
Merge branch 'powerups-branch'

Conflicts:
	gamefiles/Content/Snail.library
	gamefiles/Content/__pycache__/py_character_movement.cpython-32.pyc
	gamefiles/Content/__pycache__/py_clockHunter.cpython-32.pyc
	gamefiles/Content/__pycache__/py_globalVariables.cpython-32.pyc
	gamefiles/Content/__pycache__/py_level_logic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_pickupSettings.cpython-32.pyc
	gamefiles/Content/__pycache__/py_wall_sticky.cpython-32.pyc
Crow Centered and Lightning update

Crow now centers at feet, fixes crow hunting player above it. Lightning
now strikes at snail and has new sprite.
Merge branch 'master' of https://github.com/TheDevilsWaffle/Aluminum-Falcon-Overdrive
WIP
temp commit

stuff
Interim Commit

Currently the snail switches out sprites for jumping, falling, burping,
and idle/walking. The snail also switches out for the correct powerup.
Need to make more powerup snail states before this is pushed.
-Travis
Updated Snail with Animations

Snail now has an idle, jump, fall, and jump state that changes based on
which power up the snail has. I updated the Snail Archetype, so be sure
to update your snail in your levels.

Future plans to implement a death and eating state will come.
-Travis
Merge branch 'animation-controller-branch'

Conflicts:
	gamefiles/Content/__pycache__/py_bouncyBall.cpython-32.pyc
	gamefiles/Content/__pycache__/py_bubbleLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_cameraLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_clockHunter.cpython-32.pyc
	gamefiles/Content/__pycache__/py_collision_manager.cpython-32.pyc
	gamefiles/Content/__pycache__/py_display_splash.cpython-32.pyc
	gamefiles/Content/__pycache__/py_dropperRegion.cpython-32.pyc
	gamefiles/Content/__pycache__/py_enemy_basic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_enemy_fly.cpython-32.pyc
	gamefiles/Content/__pycache__/py_enemy_turret.cpython-32.pyc
	gamefiles/Content/__pycache__/py_ghosting.cpython-32.pyc
	gamefiles/Content/__pycache__/py_globalVariables.cpython-32.pyc
	gamefiles/Content/__pycache__/py_iceBlock.cpython-32.pyc
	gamefiles/Content/__pycache__/py_iceLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_input_manager.cpython-32.pyc
	gamefiles/Content/__pycache__/py_launcher.cpython-32.pyc
	gamefiles/Content/__pycache__/py_mainMenu.cpython-32.pyc
	gamefiles/Content/__pycache__/py_objectSettings.cpython-32.pyc
	gamefiles/Content/__pycache__/py_playerController.cpython-32.pyc
	gamefiles/Content/__pycache__/py_projectileLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_regionWrapping.cpython-32.pyc
	gamefiles/Content/__pycache__/py_regionWrapping2.cpython-32.pyc
	gamefiles/Content/__pycache__/py_rotation_tracker.cpython-32.pyc
	gamefiles/Content/__pycache__/py_sCargo.cpython-32.pyc
	gamefiles/Content/__pycache__/py_saltDropper.cpython-32.pyc
	gamefiles/Content/__pycache__/py_saltPellet.cpython-32.pyc
	gamefiles/Content/__pycache__/py_shoot.cpython-32.pyc
	gamefiles/Content/__pycache__/py_snail_animations.cpython-32.pyc
	gamefiles/Content/__pycache__/py_spiderController.cpython-32.pyc
	gamefiles/Content/__pycache__/py_splash.cpython-32.pyc
	gamefiles/Content/__pycache__/py_wall_sticky.cpython-32.pyc