updated the boxcollider, made sure colliders clean up their shapes from now on
Added sphere collider
missed a bunch of bugs earlier, this is why we compile before committing
Have rigidbody registering itself with physics
Setting up physics to construct all bullet related data on registration of a rigidbody
Registering rigidbodies along with calculating their collision shapes (currently no parenting is allowed)

Added a conversion to and from buffin'sTransform and bullet's