rewording
add return value for redirect_object(...)
add title text
change definition of object.data.states
remove hit test between Player and Stick
rewording
remove event PLAYER_GETDROP
adjust bomb animation
pathnodes anim will end if v=0
create more sections for boss
[fix] getOneObj error if no such class
tick is optional in UTIL.addXXXAnim
node n.v=0 is not required to stop pathAnim
[fix] reset boss damage right after killed
support damage_max
UTIL.getOneObj accepts an optical filter function
move pathnodes outside newBoss(...)
should go to section 'boss0' when dialog ends