Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
Manual merge of head.dmi.
Reapplied ERT path changes, fixed compile error.
Added jetpack, added gear, fleshed out ERT hardsuits.
Added science rig, replaced CE rig.
Changed helmet lights over to a general system/overlays.
Merge branch 'dev' of https://github.com/Zuhayr/Baystation12 into spaceninjas
Converted Unathi breacher suits to rigs.
Working on the interface and suit hacking.
Merge suit.dm
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into spaceninjas
Added module damage to breach checks. Attempted to add relaymove/hardsuit interface procs but failed.
Merge resolution.
Looks like I accidentally committed some icons at some point.
DME fix for merge.
Added integrated AI hardsuit interface verb, tweaked Topic() a bit so the AI can use it.
Additional interface work.
Compile fix.
Less copy-pastah

Reduces copy-pasted code in the atmospheric monitor computer code.
Skrell icon/appearance changes

Adds desaturated skrell body and hair sprites, fixed colour skrell eyes,
and blood colour as requested by Searif.