Made Shape::getWidth|Height actually work
Added Screen::applyLayout() and made mods to GLUT_Plotter to support resizing screen
Proper spawning and end-game casing, closes #27, bugfixes
Implimented auto-falling, closes #26
Added soft fall, fixed 'wait' to eat events that happened while waiting
Removed duplicate code
GravityBlock is OP, nerfed GravityBlock spawn freqency
Now has a modifiable 'tick' for changing falling speed, soft fall now locks if movement isn't possible
Documented leakcheck
Implemented PauseScreen
Fixed Game::applyLayout
Proper timekeeping while paused
Class documentation for PauseScreen, removed reinterpret_cast
Updated README
Documented a method
Small documentation addition
fixed fatal error when using a width not divisible by four
Implimented MagnetBlocks, need to create a glyph for them and hook them into Game
Merge pull request #25 from beta382/Austin

Austin