BirdSim added and Camera and World changed a bit. Boost used for distributions.
Something wrong with texturing of birds. Better following implemented.
Texturing for birds fixed with new phong shader. Smoother flying of flocks and changed leader update with new random method.
Frustum culling of boids implemented.
Chaser random speed updated.
Height calculation for all boids working (Evaders and Chasers). Can get seg. fault and out_of_range in calcHeight (getActualHeight) in some special cases.
ManageChasersAndEvaders cleaned
All birdSim files cleaned and destructors added. Bird flag in makefile added.
Flocks are updated on separate threads
makefile polished and changed to just one flock of birds.
BirdSim merged with master and lowgraphics added in makefile.
changes in makefile
Distance fog added to bird phong shader.
Fewer birds divided into two flocks.
Phong bird shader updated.
Bird shader fixed for real.
Remove terrain north fixed.
Cleaned World.cpp, World.h and Main.cpp
Merged with master and added functionality to prevent from seg. fault of birds outside patches.
yMax for boids changed.