Board stays the same when you switch a mode.
Updated pieces counter on GoPlayingBoard
Updated toString() for GoCell
Updated compareTo() in Minimax in PairValue
Created GoodMovesFinder and started working on first heuristic.
Updated stones counter again. Now it works for sure.
Updated compareTo() in GoodMovesFinder
Added getLegalMoves() for heuristics.
Added a new heuristics: Killing himself, is opponent in Atari?.
Minimax is using GoodMovesFinder, but not efficiently.
Moved on player colour and type selection
Added combo box'es to gui.
Now board repaints after computer puts a stone.
Updating players combo boxes when file is loaded
Players combo boxes are now fully functional.
Fixed painting after each computer move. Now it is as it should be.
Added start method in Model.
Added reset button with functionality
Now it sleeps for 1.5 seconds after each computer move that it would be
possible to see what move computer have done.
fixed countPieces in GoodMovesFinder
Fixed some bugs
I think now isKillingHimself() is correct.
First try on canISaveMyGroupWithOneLiberty()
Fixed error while capturing stones in heuristics using LegalMovesChecker
Cleaning
Cleaning
Amended as suggested
First implementation on recognising an Eye. Created some helper methods on GoPlayingBoard
Merged with player utils
Resolved conflict in .gitignore
Added algorithms to GUI
Now they are interchangeable

Can't test since legal moves checker is 
busted since last few commits (next job)