QOL Updates

Numerous quality of life updates:
-Coinage equations updated to run more efficiently
-Added "chest" option for looting
-Added condition tracking frame
-Changed applyOngoing() to accept element names because I kept fucking
it up
-Updated monster generation to be truly automatic
-Updated monster macro generation to apply attack and damage mods
automatically per level
-Combat can now be started with the next turn macro
-Dead tokens are automatically removed from combat
-Managing loot as a GM functions on impersonate or selection
-Current token is highlighted on their turn

Numerous bug fixes:
-Fixed an error with platinum pieces and shops
-Regeneration halted on death
-Ready check actually works now

Plus things I'm no doubt missing