Drop release times for CNode

It seems there were two mechanisms for assessing whether a CNode
was still in use: a refcount and a release timestamp. The latter
seems to have been there for a long time, as a safety mechanism.

However, this timer also keeps CNode objects alive for far longer
than necessary after disconnects, potentially opening up a DoS
window.

This commit removes the timestamp-based mechanism, and replaces
it with an assert(nRefCount >= 0), to verify that the refcounting
is indeed correctly working.
P2P: parse network datastream into header/data components in socket thread

Replaces CNode::vRecv buffer with a vector of CNetMessage's.  This simplifies
ProcessMessages() and eliminates several redundant data copies.

Overview:

* socket thread now parses incoming message datastream into
  header/data components, as encapsulated by CNetMessage
* socket thread adds each CNetMessage to a vector inside CNode
* message thread (ProcessMessages) iterates through CNode's CNetMessage vector

Message parsing is made more strict:

* Socket is disconnected, if message larger than MAX_SIZE
  or if CMessageHeader deserialization fails (latter is impossible?).
  Previously, code would simply eat garbage data all day long.
* Socket is disconnected, if we fail to find pchMessageStart.
  We do not search through garbage, to find pchMessageStart.  Each
  message must begin precisely after the last message ends.

ProcessMessages() always processes a complete message, and is more efficient:

* buffer is always precisely sized, using CDataStream::resize(),
  rather than progressively sized in 64k chunks.  More efficient
  for large messages like "block".
* whole-buffer memory copy eliminated (vRecv -> vMsg)
* other buffer-shifting memory copies eliminated (vRecv.insert, vRecv.erase)

Conflicts:
	src/main.cpp
	src/net.h

Conflicts:
	src/main.cpp
	src/net.cpp
	src/net.h