Fixed movement bugs in View.py
debugged occlusion checker
debugged occlusion checker
the world state is now initialised on init and holds the movements for the next state in stead of the current state
debugged occlusion checker
the world state is now initialised on init and holds the movements for the next state in stead of the current state
start working on collision handling
fixed small sytnax mistake in world
fixed minor bug in world after rebasing