Clean integration of skeletal Animation blending.
Merge branch 'dev' into blending-take2
WebGLRenderer: material.side support in shadowmap.
Made Geometry2/IndexedGeometry2 more user friendly.
Starting to consider implementing geometry.bufferGeometry...
Updated examples and loaders to latest Geometry2/IndexedGeometry2.
Added an example to showcase skeletal animation blending.
WebGLShader: Trying to get getTranslatedShaderSource() to work. No luck...
Updated builds.
Fixed formatting and added comments.
Merge branch 'dev' of https://github.com/mrdoob/three.js into blending-take2
gitignore node_modules
Added vertex coloring to the bone helper to help illustrate direction.
Fixed the name of the BoneHelper object.
Reduced the joint box size and fixed color settings for the bones.
Fixed examples that were missing setClearColor().
Merge branch 'master' into dev
ImageUtils: loadTextureCube using ImageLoader as suggested by @CowTail in #4654.
Updated builds.
Converted the bone helper into a skeleton helper.
updated a comment
Cleaned up some leftovers and changed formatting for better consistency with the existing three.js codebase.