-. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc.
- fixed: The VOC reader didn't advance the read index correctly.
- Applied anonymous patch to fix uncapped stuttering in SDL backend.
- Fixed miscompilation with Clang 3.5.0.

The optimizer miscompiles the function FBehavior::LoadScriptsDirectory and causes random crashes when zdoom is run with wads containing scripts.
As said in the comment, I just hope that the Clang devs fix it for the next patching release, ie 3.5.1.
- typo for savegame versioning of AActor::weaponspecial: it was introduced in savegame version 4512, not 4511.
Merge branch 'master' of https://github.com/rheit/zdoom
Allow SXF_SETMASTER to work on non-monsters.
Merge branch 'clang_3_5_crash' of https://github.com/edward-san/zdoom
Merge branch 'setmasterfix' of https://github.com/MajorCooke/zdoom
Added Blue Shadow's A_SpawnItemEx changes: (1/2)

SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
Added Blue Shadow's A_SpawnItemEx changes: (2/2) 

SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
- Added Blue Shadow's DropInventory ACS function.
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
Applied fixes for timer to its thread-based implementation
Native Cocoa back-end is enabled by default
* fix build of SDL-based version
Merge branch 'z_osx_clean' of https://github.com/alexey-lysiuk/gzdoom into osx