Moved everything into Plugins/ due to the upcoming Editor Scripts
Included the Linux Launch script, steam_appid.txt, and steam_api.dll
Tagged a bunch of Enums as [Flags]
Made RunCallbacks call SteamController.RunFrame() as it does in C++
Linux launch script now passes command line args through
Fixed functions that have default arguments
Included SteamGameServer free functions in Steam.cs
Improved Steam Controller support
Autogenerate comments from the Steamworks SDK headers
Renamed 'Types' folder to 'types' for consistency
Updated to Steamworks SDK 1.28
Included some scripts for easy installation, copying, and warnings
Revamped the readme for Steamworks SDK 1.28 and Steamworks.NET 2.0.0