hero stuff

encapsulated the hero some more, and tweaked the hero swing animation.
added a death animation as well
sdf

sdfsdf
hero movement

got the dash and swing dialed in. the swing has an issue in that you can
swing on any block within the range. not sure how to fix that yet. the
canon jump is now G and is a secret move.
Test

Trampoline!
LSO and XML

LSO manager and XML manager added
new music bitrate change, added sounds deleted treefortess
Added all collisions to Playstate

Not sure how to switch to results state for Victory
Waypoints/collisions now full functional

Seriously strange bug occuring with respawns, wtf
Fixed waypoint bullshit by toggling off physics

while respawning
Fixed loader for the last damn time

I honestly have no idea what the fuck is wrong with waypoint, doesn't
work with physics toggled off either
Merge branch 'master' of https://github.com/theKristi/GameDev_spring14

Conflicts:
	TombRacer/bin/TombRacer.swf
	TombRacer/obj/TombRacerConfig.old
	TombRacer/obj/TombRacerConfig.xml
	TombRacer/src/flash/classes/Main.as
	TombRacer/src/flash/classes/com/trdevt/gameState/SelectState.as
Merge branch 'master' of https://github.com/theKristi/GameDev_spring14
Merge branch 'master' of https://github.com/theKristi/GameDev_spring14

Conflicts:
	TombRacer/src/flash/classes/com/trdevt/gameState/PlayState.as
	TombRacer/src/flash/classes/com/trdevt/sprites/Hero.as
Minor change

Corrected update checkpoint
Fixed Playstate, hardcoded level 7 for testing

gotta go fast
Selectstate debug
Merge branch 'master' of https://github.com/theKristi/GameDev_spring14

Conflicts:
	TombRacer/src/flash/classes/com/trdevt/gameState/SelectState.as
Level Select Fixed

Fixed Level Select
This may be broken

zrduiohgbRG
Fixed half blocks and background

aDFGaSDgaZDFGagFgZFGzdfgz