got it oriented! then got distracted by sotu.

workin on text labels. could be nightmarish.
logo absolutely positioned; threejs canvas now covers whole document. autorotation back in effect. hover workin again, jankily.

i should maybe just ditch the hover thing. just have a palette of
highlight features tied to annotations and camera movements. easier to
go from html ui to threejs than vice versa.
adjusting lines n stuf
cleanin junk
ditching hover annotations, hitboxes and all.

i'd rather avoid the kind of performance optimization that necessitates
in my first three.js project. there's still plenty of more worthwhile
complexity to add. :-/
omg skybox is beautiful. too bad we can't use this one in final.
yess annotation clickers generally working. this is much better than janky hover.
annotation callout buttons update annotation text.

probs bedtime