add alpha channel to the render target. #2627
make cargo/cabin gauges more understandable
auto-commit: translation updates
new-style cargo gauge for cargo screen
Merge branch 'cargo-counts'
SetEquipmentPrice, for overriding cargo price at a station. closes #2654
Merge branch 'set-equip-price'
Bring HudTrail files across from SSP
Need the Sensors bring across too now.
We need Colors.h/cpp too!
Updating visual studio projects and linux makefile
Actually integrating the HudTrails.
Cannot be configured and shows a bug when they change frames.
Might need to reset them when that happens.
Add settings menu and GameConfig to enable/disable HudTrails.
Add std::deque to libs, need it in the HudTrail.
Added a Reset method to the trails so I can clear them down when changing frames or when not in use.
Enable or disable the HudTrails depending on the user settings
Add a SetFrame method to Ship, call back down to our parent classes SetFrame but clear our ships trails.
Added ResetTrails method to Sensors to do what it says.
A less lethal AI spawning option for testing.
Left a rogue pragma optimize in there.
Only create a trail for objects within the same frame as the player.
Disable the trails by default just like the Speed Lines feature.