#33: PDInputProcessor is now NoosaInputProcessor (half commit, this doesn't compile)
#33: Added GameAction support. Also, removed <modifier>+Enter to go fullscreen for now.
#33: Added more GameAction usages
#33: Added GameAction for movement and zoom
#33: Added UNKNOWN action and description to GameAction
#33: Added a map for key mappings inside DesktopInputProcessor
#33: Added Keymap settings screen. Only reading for now, very WIP
#33: Added buttons to keymap, but not working yet
WndKeymap works, but not entirelu correctly. Still very WIP :P
#33: Key remapping is working! Mapping is now saved and a key cannot be mapped twice to a different action
#33: GameAction descriptions
#33: 'Reset To Defaults' button
#33: Niceties
#33: Bug with disappearing actions fixed
#33: Windows can be closed using corresponding keys
Merge pull request #35 from Arcnor/issue/33

Key remapping settings (#33)
Merge branch 'super-encryption' of https://github.com/Arcnor/pixel-dungeon-gdx into super-encryption
#25: Another try