Add Vertex texture/color GE commands

These commands can be seen in Metal Gear Solid: Portable Ops though data is 0.Probably some other games may be non zero

04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1757 Unsupported Vertex Screen Coordinate X : 000000
04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1762 Unsupported Vertex Screen Coordinate Y : 000000
04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1767 Unsupported Vertex Screen Coordinate Z : 000000
04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1772 Unsupported Vertex Texture Coordinate S : 000000
04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1777 Unsupported Vertex Texture Coordinate T : 000000
04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1782 Unsupported Vertex Texture Coordinate Q : 000000
04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1787 Unsupported Vertex Color Value : 000000
04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1792 Unsupported Vertex Alpha and Primitive : 000000
04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1797 Unsupported Vertex Fog Coefficient : 000000
04:52:667 Main         W[G3D]: GLES\GLES_GPU.cpp:1802 Unsupported Vertex Secondary Color Value : 000000