Implemented DirectDraw gamecapture
Implemented DirectX 8 gamecapture
Fixed device reset handling for D3D8 capture
Merge pull request #346 from Bl00drav3n/master

DirectDraw & DirectX8 Gamecapture Support
lame: Do not set channel mode

After further digging lame will apply the same logic based on the the
number of input channels.
lame: Set quality level to 2

Set the quality level to 2 as per recommended by the lame headers as
"near-best quality, not too slow."