switch to world space when moving so the GameObject can be rotated any way you want
minor hack for dealing with slopes that removes residual velocity that we artificially add to climb the slope
don't serialize stuff we don't need later!
take skinWidth into account when going down a slope
conserver the tag when creating the trigger helper
added wasGroundedLastFrame to collision flags
fix for moving up sloped one way platforms
Merge remote-tracking branch 'upstream/master'