-made nintendont compilable with the latest devkitARM r43

git-svn-id: http://nintendon-t.googlecode.com/svn/trunk@224 6acfca08-c3de-247c-4448-9f1a92385553
-Added support for Nintendo Wii U GameCube Controller Adapter (Thanks Adeka, Khar00f, Sakitoshi, joefz2)
You currently need to enable the adapter in a game that supports it. Exit that game. Then start Nintendont without powering off for it to work.
-Added MultiIn=3 for multiple controllers from the same adapter all using the same message. When MultiIn=3 MultiInValue= needs to be set to how many bytes are for each controller.
-Added error message for missing kenobiwii.bin when it is required
-When cheats and cheat path are on. Booth are now turned off when you change games. (cheats were being applied to the wrong games)
-Added error message for missing file specified in cheat path when cheat path is used.
-Added error message for file specified in cheat path being to big when cheat path is used.



git-svn-id: http://nintendon-t.googlecode.com/svn/trunk@225 6acfca08-c3de-247c-4448-9f1a92385553
-optimized ISO reading and caching code, might be a bit faster in certain situations
-removed cache.txt support because in most cases its slower anyways
-added super smash bros melee widescreen patch

git-svn-id: http://nintendon-t.googlecode.com/svn/trunk@226 6acfca08-c3de-247c-4448-9f1a92385553