Add window size constants
Add input handler
Add assets container
Move control into current Screen, add TitleScreen
Fix controller manager bug by using LibGDX 1.1.1 snapshot
New test image
Add controller listing in Input
Add new screen for game
Tinkering with a simple tile map
Add missing image assets
Make TileMap disposable
Add input multiplexer to use multiple input adapters
Setup exit callback at the Game level
Add scale factor for zooming
Extract screen update out to method, tweak keyboard cam movement
Switch to using tilepacker and packing all images into an atlas on startup
Add shape renderer to assets
Level generation wip - add rooms and separate them
Room separation speed proportional to overlap amount
Add room selection