Adding Usfxr, Command and example scene to Fungus
first commit
Merge remote-tracking branch 'GitHub/master' into develop
[task] adding meta files
[task] converted assets to Text Only
[FEATURE] CreateSequence now calls an virtual CreateSequenceComponent method that handles Sequence component instantiation. This allows for a custom Sequence class to be instantiated .
Merge remote-tracking branch 'GitHub_Repo/master'

Conflicts:
	Assets/Examples/JumpingPrax/Animations/1000px-Smiley_green_alien_nerdy.svg.controller
Merge pull request #38 from snozbot/Usfxr

Adding Usfxr, Command and example scene to Fungus
Reorganised Usfxr file structure.
Merge pull request #40 from Exort/master

[FEATURE] Allow custom Sequence instantiation
Set PlayMusic start time (via Ben Keenan)

Renamed SetMusicVolume to SetAudioVolume
Merge remote-tracking branch 'source/master' into develop
FungusScript can now be made into a prefab (see notes!)

All sequence and command components are now added to the main
FungusScript object. This change enables you to make a prefab out of
any FungusScript. FungusScript prefabs can now be edited using the
Fungus Script window. You still need to instantiate a Fungus Script
prefab in order to run it.
Fixed Sfxr borking the popup editor style
Can now make prefabs from legacy FungusScripts

If you have a FungusScript from an earlier beta release that has child
Sequence objects, you can now make a prefab from that FungusScript.
Create Sequence adds to right side of selected Sequence
Position new sequence nodes in centre of script view
Click outside node to deselect
Changed sequence node style (smaller and stands out more)
Fixed adding new commands to legacy sequence objects
Hide script field for commands in inspector.

This fixes an issue where the user could change the type of script
being used for a command which would trigger a bunch of null exception
errors (because the commandList might now contain a null entry).