ContentPipeline.Core.TGAImporter:  Vastly improved processing time
ContentPipeline.Stainless.ACTImporter:  Now applies default materials correctly
ContentPipeline.Core:  Added FBXImporter, OBJImporter and JPGImporter
MUST COMMIT MORE REGULARLY
ContentPipeline.Core.FBXImporter:  Hierarchy should now populate correctly
Fix zoom affecting mouse-coords and error in populating treeview
ContentPipeline.Core.FBXImporter:  Hierarchy should now populate correctly
ContentPipeline.Core.FBXImporter:  Node transforms should now be applied correctly
Added Object > Modify model > Modify geometry > Axis munging
Viewport:  Prevent MouseMove event firing (and thus causing an exception) until the viewport has rendered
The beginnings of FBX export.  Hard-coded with test values at the moment for comparison to an existing file
Object > Rename:  Actually honour the selections made in the UI
Tweak keyboard shortcuts for Orthographic viewports
ContentPipeline.Core.FBXExporter:  Now writes FBXHeaderExtension, FileId, CreationTime, Creator and GlobalSettings.  Still using hardcoded values
ContentPipeline.Core.FBXExporter:  Now writes Documents, References and Definitions.  Still using hardcoded values
ContentPipeline.Core.FBXExporter:  Objects and References.  Fixed issues with the FileId and CreationDate blocks.  Still uses hardcoded values
ContentPipeline.Core.FBXExporter:  Can export any single mesh, single material MDL file as a functional FBX
ContentPipeline.Core.FBXExporter:  Vastly reduced processing time and redundant normal information
Graphics.Asset:  Key is now a long and is autogenerated on Asset creation
Graphics.Model:  Added .GetMaterials to generate a complete, deduped list of materials used across a given Model