Creates a ServerPlayer and client player for every client connected
Added very rudimentary player position tracking code to server. Basically not implemented at this point.
i'm bored
Collision is fixed; objects no longer go through each other. Hacked fix. TODO: Need to changed fixed joint into touch joints.
Preliminary picking prepwork
Merge branch 'master' of https://github.com/alexsapps/cse125

Conflicts:
	Breakneck Brigade/DeCuisine/ServerGame.cs
Fixed gravity - Calvin
Merge branch 'master' of https://github.com/alexsapps/cse125

Conflicts:
	Breakneck Brigade/Breakneck Brigade/LocalPlayer.cs
	Breakneck Brigade/DeCuisine/Config/world_1.xml
Framework for player movement on server
Merge branch 'master' of https://github.com/alexsapps/cse125

Conflicts:
	Breakneck Brigade/Breakneck Brigade/Graphics/Renderer.cs
	Breakneck Brigade/DeCuisine/Config/world_1.xml
	Breakneck Brigade/DeCuisine/ServerGame.cs
Random stuff
sending client player obj id
Less data sent now
forgot something
Merge branch 'master' of https://github.com/alexsapps/cse125

Conflicts:
	Breakneck Brigade/DeCuisine/Client.cs
	Breakneck Brigade/DeCuisine/Config/world_1.xml
	Breakneck Brigade/DeCuisine/ServerGame.cs
blargh
Renderer optimizations UNF~
Merge branch 'master' of https://github.com/alexsapps/cse125

Conflicts:
	Breakneck Brigade/Breakneck Brigade/LocalPlayer.cs
	Breakneck Brigade/DeCuisine/Config/world_1.xml
	Breakneck Brigade/DeCuisine/ServerGame.cs
	Breakneck Brigade/DeCuisine/config/settings.xml
Serverside player movement logic in. Just missing orientation logic
player moving around!   in weird directions.