Renamed bestEnding-5 to dotDotDot
Initialised TileMapView.sprites
Changed player's staring position in collision test.
Temporarily increased KnightExpert run speed for testing purposes
Moved collision code into GameScene class and made a test for it
Temporary measures to make stage 2 and 3 beatable

Because they are supposed to rely on functionality that isn't
implemented yet.
Night
First version of VerdantGunk class.