Rewrite hologram renderer using VBOs for better performance (issue #259)
Now it really works. Need to read documentation more carefully. (#259)
Compact hologram update code (decrease Java overhead).
Also remove `dirty=true` on NBT read since privateBuf caching already takes care of it. (I hope so)
That is, d99bc5815c680198dfa7cd94eede40e5b4e66296 no longer affects hologram performance.
Mimic screen text fading for holograms.
Performance might be affected (definitely improved but I can't notice it)
Fix "reverse" color component order for holograms. It is 0xRRGGBB again.
Fixes #31 for current 1.3 upstream.
Removed nested display lists from screen renderer.
Reduce memory usage
Updated native lib with a couple of bugfixes (for Windows for now, others will be recompiled and updated after it's confirmed that the fixes actually work).
Merge git://github.com/gamax92/OpenComputers
Spaces.
Looking palette of t3 gpu/screen when setting simple color for better matches. Closes #292.
Update ru_RU.lang
Made the palette indicator returned by gpu.setForeground/setBackground as well as gpu.get the actual index or nil instead of true/false.
Merge pull request #308 from Adaptivity/patch-1

Update ru_RU.lang
oh ffs...
Make edit strip '\r's from line endings when opening files to avoid the '?'s. See #269.
Merge branch 'ScreenCrashFix' of git://github.com/evg-zhabotinsky/OpenComputers
Organized imports.
Made oredict lookup for dyes more stable, triggered by 1.7 adding some alternative names for some dyes *before* the actual dyes, making the previous method fail.
Added setting to control hologram flicker frequency.