added: trunk, branches, and tags directories
moved: all files to the trunk directory
updated: GameStageFramework_VC8/GameStageFramework_VC8.vcproj
  excluded: BSPMapFileExporter.h & cpp from the project in the release build
updated: FlightGame/vsp/VC8/FlightGame_VC8.sln
  - changed files of the following projects to Project1/vsp
    - BasicFramework
    - GameStageFramework
merged: updates in 'branches/StaticGeometryCompiler_200804' into trunk
updated: StaticGeometryCompiler
updated: CStaticGeometryCompiler
updated: StaticGeometryCompiler
  - added: std::vector<boost::shared_ptr<CLight>> CStaticGeometryDesc::m_vecpLight
  - updated: StaticGeometryCompiler/app/testdata/hall.xml
  - etc.
changed: App/AppMainFG.cpp
  - removed WinMain()
    - WinMain() is written in a source file that belongs to GameStageFramework
added: gds/App/AppMain.cpp to FlightGame/vsp/VC8/FlightGame_VC8.vcproj
updated: CApplicationBaseFG
  - added the application title "Flight Game"
updated: CStaticGeometryDesc
added: some dll files to ./app
updated: some files in ./app/testdata
updated: CStaticGeometryDesc
updated: CStaticGeometryCompiler
updated: StaticGeometryCompiler_VC8E.vcproj
  - added: DOM_DYNAMIC to preprocessor definitions
  - added: libcollada14dom21.lib to AdditionalDependencies field
  - added: D:\R&amp;D\Library\colladadom\dom\build\vc8-1.4-d to AdditionalLibraryDirectories
  - etc.
updated: CStaticGeometryCompiler
updated: shaders/StaticGeometryTest.fx
updated: CBumpmapTextureMaker2_LWO2 for new mesh model builder system
updated: test data
changed: vsp/VC8E/StaticGeometryCompiler_VC8E.vcproj
  - added: AdditionalDependencies="libcollada14dom21.lib" in release build
  - added: DOM_DYNAMIC to PreprocessorDefinitions in release build
changed: CBumpmapTextureMaker2_LWO2
  CShaderManager -> CShaderHandle
updated: BumpmapTextureMaker/src/BumpmapTextureMaker2_Main.cpp
added: BasicFramework_VC8/BasicFramework.vcproj
  - added: ShaderHandle.h & cpp
added: test data files
  - xml files for lights in scenes
added: test data files to StaticGeometryCompiler/vsp/VC8E/StaticGeometryCompiler_VC8E.vcproj
changed: CShaderContainer
  - shader filename string & shader manager -> shader handle
cleaned up: CGameTask_MainMenuFG
changed: CGameTask_OnMissionFailedFG
  - removed: m_SubMenu & m_NextSubMenu