MADS: Add debugger commands for playing text and anim cutscenes
TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ringworld2_scenes1
MADS: Properly skip empty lines in animation files
MADS: Handle the unimplemented 'D' animation command
MADS: New conversation message logic for cutscene animations
TSAGE: R2R - Fix a bug when trying to exit the ship console after playing Outpost Alpha
CGE2: Add detection for English v1.0 version of the game
MADS: Fix to exit game safely when sound driver hasn't been created
MADS: Implement subtitles for animation cutscenes
MADS: Fix clearing on-screen messages when the cutscene animation changes
MADS: Correct the color for the top/bottom line bounding the cutscene
MADS: Bugfix for the text view debugger command
MADS: Initial implementation of sound driver handling for V2 games
MADS: Move all the anim and text view code into a common class

The animation and text players are more or less common among all MADS
games
SCI: Ignore most of the non-alphanumeric characters in the parser

This is a more proper handling of non-alphanumeric characters (e.g.
apostrophes) in SCI games with a parser - bug #6608
SCI: Simplify check for non-alphanumeric characters in the parser

This is also for bug #6608. Many thanks to wjp for his help with this
MADS: Save redundant reloads of digital audio when switching animations
TSAGE: Move Air Duct and Vampire lair mazes in separate source files
TSAGE: R2R - Remove useless includes
MADS: Fix stopping digital audio, music, and palette cycling when animation ends