Changes the name of metastation from v38N to v38Q, the latest revision
Adds a deck of cards. Works like real cards, without all the shuffling.
Fixed a few unforseen bugs and smoothed out a few odd quirks.
Fixed bugs, added flipping mechanics. Made the cards less cheater friendly by making certain actions visible.
Added the ability to choose between "Random Card" and "draw from Top" with a verb on the deck.
While held in hand the deck can now be shuffled.
Had to improve sprites, was really bugging me.
Now uses the shuffle() list helper.
Added cardshuffle.ogg to sound/items/
Cooldown applied to shuffling for "sanity" as the term seems to be.
Made a few changes to the way the cards prompt you for less clutter.
Merge pull request #1 from Zelacks/deckstuff
Replaces the global decks variable with a reference
Now card is taken from hand on topic choice.
Examine card has been scrapped, just attack_self() with the card to see what it is.
New Icons. Dig that NanoTrasen blue. Thanks Nienhaus!
Merge pull request #2 from Zelacks/deckstuff
Hopefully you will like these changes - Several deck changes
Fixed a few nits and picks.
Made Deck of Cards available as a prize from the arcade machines.
Merge pull request #3 from Zelacks/deckstuff
Card sprites! Thanks, was toying with doing that, saved me a bundle of work!
Fixed the adjacency issue.
Added more checks to the cards and object verb.
Adeed a series of fixes to the Mousedrop function. Made all notices uniform. Made changes to keep cards being flipped by the wrong sorts.
Added Razharas' "more readable" pixel art for the cards.
Made messages about the deck work while the deck is held. (I guess you might want to carry it)
Un-Needed cooldown removed from shuffling the deck.
Added blue contours to the cards to make them stand out against floor tiles.
Merge branch 'master' into 11-23-2013-Games
Merge pull request #1872 from Adrinus/11-23-2013-Games

Adds a deck of cards.
Merge pull request #2045 from Incoming5643/wands2

A change to how "continuous_round_wiz" works
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge pull request #2038 from EuroNumbers/master

Pushing Turbine to be included in compile. Fixes interact() compile problem.
Merge branch 'master' of https://github.com/tgstation/-tg-station
If it's not human it doesn't mean that it's a silicon! Fixed a runtime regarding the ninja mask on scout mode.
Bugfix: Wrote a work around for reviving dead simple animals, who were simply becoming pristine corpses before this. Not the prettiest thing in the world, but blame how simple animals die.
Merge pull request #2050 from Aranclanos/Metastation

Metastation update
Added some checks on the photocopier after the sleeps to avoid runtimes and made a new var "busy" to avoid exploits that ignored the wait times.
Removes the staff of animation from summon magic. I never intended for it to be there and it's OP as hell.
Feature: Adds summon guns and summon magic as fun secrets for badmins
Bugfix: Prevents people from becoming the survivor multiple times
Nuke Op Tweaks

In response to feedback:
Dark Gygax no longer has the scattershot. Instead, it has a modestly powerful carbine loaded with incendiary rounds, solidifying its role as a hit-and-run and squad-support platform.
The Mauler now has the scattershot in addition to its existing arsenal, to give it that edge against crowds that you'll need at those higher populations.

Included with the new mecha weapon is a minor code refactoring of mech guns... There shouldn't be any noticable changes to the user. mech code is awful, guys
New sound effect for mecha launchers (Having the same sound effect for projectile launching and exploding drove me nuts.).

Nuke op flamethrowers now start with a full tank.
Fixed some runtimes regarding the datum of the objecting being built being deleted while being constructed.
Fixed some runtimes and bugs regarding mob transformations and changelings. Now only monkeys and humans will have the changeling verbs when they change bodies. Brains, slimes and aliens won't.
Completed the transition to a new proc

All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
Merge pull request #2036 from Giacom/fridayfriday

Added the friday the 13th event!
Merge pull request #1989 from Perakp/dnaDecon

DNA scanner and cloning pod deconstruction
Merge pull request #2040 from Razharas/master

Some logging and fingerprints