New feature (borked)
Trying to fix cubemaps
Still not working
Segfault
Cubemap 'works'
Cubemaps still being stupid
Fix cubemaps
Something aweful
Lower accuracy for the sake of speed
Backport changes from ds-four
Trying things
Resizes
Put the smudge back
Fixed overcast model
Fixed function functions
Fix clearsky
Magical fairy dust
Seamless cube map
Fix shader using n=4 instead of n=3
Add pause