Crashfix for software renderer in 32-bit (SSE misalignment)
Fix bug in FastLoadBoneMatrix where the wrong uniform could be dirtied
Remove redundant call to ReplaceAlphaWithStencil
Inline ADSREnvelope::Step (thanks @unknownbrackets)

(Some compilers want it declared inline in the header too)
Avoid an invalid enum on GLES2 texture creation.

My device logs an error, which I'm guessing has perf impact.
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