Pretend that the latest news are displayed in the Community page
… Pretend that the expected news info are displayed
… Green it with a MagicNumber
… Pretend that there is a placeholder for the news list in the community page
… Move MagicNumber into NewsFetcher class
… MagicNumber is injected in a NewsRenderer
… Pretend that a NewsFetcher calls /getNews
… MagicNumber moved to /news endpoint
… Pretend that the database offers a way to add and retrieve news
... databases offer a way to add and and retrieve the news
... Pretend that when a player passes a level, it adds a news
... Getting a better feedback when the news is missing for a player passing a level
... Pretend that the news displays the title of the passed level
The community page displays the news that a player has passed a level :)
Saves the news after having saved the player when he passed a level
Extract NewsBuilder to reduce ObscurCode
Pretend that restarting a world logs a news
it does :)
Pretend that restarting the game logs a news
it does :)