-Fixed shop vars, now saving correctly. ----Resets on shop load for testing, disable for release----
-Game Over screen added - Fully functionally
-Shop now loads at end of level, and continues on to next one correctly from the continue button
-PlayerPrefs.GetInt("lastLevel") returns last loaded level, saved across scenes
-PlayerPrefs.GetInt("GrannyHasItem1") returns if Granny has item 1, change 1 to 2,3 or 4 to check for those items.