Route a few more controls rendering through the skin, to make them use OpenGL 3
tweak players screen, checkbox placement was weird
Prepare shader for specmap value
Use specmap value
Revert "Prepare shader for specmap value"

This reverts commit 88954a5d88a735cb1e9246b22b028f3ef3ab4e16.
Added limited lazy-load flag to avoid loading of all font textures
(most of which might not be needed). Fixes #1592.
Merge branch 'master' of github.com:supertuxkart/stk-code
Fix #1602
Use specmap on others mats
Convert remaining shaders
Fix #1438
Some fixes
Additionnal fixes
Try to emulate enery conservation
Revert "Revert "Prepare shader for specmap value""

This reverts commit 780482edba2b0de3358f7e2139db3de3318f729e.
Merge branch 'specmap'
Fix godray opacity
Fix splatting
Tried a different layout for the checkboxes (sorry, but I didn't like the
previous approach at all). Only disadvantage now (I can think of) is that
the width of the lables is now hard coded to 40% of the screen.
Fix display of notifications.