if an error code is detected, client will attempt to display it before going down in flames
more debug information
moved away from ivec4's in the shader, which aren't always compatible with GLSL 1.2
attemping to force GLSL 1.2.
detached shaders to keep graphics card memory allocation nice and tidy... probably close to a NOP, but hey... why not
tidied up the log
it was probably right the first time
actually saved a neglible amount of ram!
incremented version number
tried my hand at checkign info logs versus glGetError()
incremented version number
moved to a new shader, and loaded it as an internal jar resource
Merge branch '1.7.10' into ColorRework
incremented version number, going for test