Integrated previous upgrades with inventory
Fixed tv's not damaging
animation loop working playing
animation loop logic in, acting weird
Fixed broken references in WeaponPickup Scene
Updated the ai script to move on dash

issue is that the ai controller is exiting after 3 seconds, not after
hitting the wall
removed AI manager
Merge branch 'dev-dm' of github.com:zfand/Love-Elephant-Interactive into dev-dm

Conflicts:
	Assets/Scenes/WeaponPickup.unity
Fixed AI Loop
Fixed death animation
Fixed sloth without tv logic
Merge branch 'dev-dm' into dev-zf

Conflicts:
	Assets/AI System/Scripts/Core/Actions.meta
	Assets/AI System/Scripts/Core/Actions/BaseIKAction.cs.meta
	Assets/Prefabs/Characters/Sloth.meta
	Assets/Prefabs/Characters/Sloth/sloth.prefab
	Assets/Resources/BFBlowtorchUpgrade.prefab
	Assets/Resources/Items/BFBlowtorchDrop.prefab
	Assets/Resources/Items/BFSword.prefab
	Assets/Scenes/SlothAIScene.unity.meta
	Assets/Scenes/WeaponPickup.meta
	Assets/Scenes/WeaponPickup.unity
	Assets/Scripts/CameraScroll.cs.meta
	Assets/Scripts/Door.cs.meta
	Assets/Scripts/KeyPickup.cs.meta
	Assets/Scripts/KeyType.cs.meta
	Assets/Scripts/Parallax.cs
	Assets/Scripts/Room.meta
	Assets/Scripts/SlothRoom/StunVisuals.cs.meta
	Assets/Texture/RoomTwo.meta
	Assets/Texture/Sloth Room.meta
	Love-Elephant-Interactive.userprefs
	loveElephant.userprefs