muted PBR and PLOD stuff
Merge branch 'feature/new_renderer' of github.com:vrsys/guacamole into feature/new_renderer
moved plod stuff to separate plugin
Add some metals.
Simplify get_glsl_type.
Remove whitespaces.
Apply clang-format.
Remove unnecessary headers.
removed unnecesary features
Merge branch 'feature/new_renderer' of https://github.com/vrsys/guacamole into feature/new_renderer
Add missing GUA_DLL.
Merge pull request #95 from scholli/feature/new_renderer

Feature/new renderer
Merge branch 'feature/new_renderer' of github.com:vrsys/guacamole into feature/new_renderer
FindGPUcast.cmake now searches for GPUcast headers in /opt/local/include
NURBS plugin now compiles on linux with physics, NURBS example opens a window now, still NURBS shaders are not compiling
extended WindowBase interface; made ctor of TriMeshNode public again because this is currently needed by avango
added missing const qualifier for should_close() on Window
should_close() in Window is now defined in Window.cpp
MaterialLoader produces pbs materials now
added fps output to stress_test example