-first changes to pluginmanager
-update to playermanager including change from master
-first revision of changes
-entityEvent takes type Object instead of BaseObject
-PlayerEventHandlers updated to no longer pass CharacterEntity (plugins will need to be updated)
-Pushed onjoin/onleave event creation outside the foreach loop for each plugin
-Will need a lot of testing.
Merge branch 'master'
-first iteration of threading object handling for plugins.
-small cleanup
Merge branch 'master'
-merge with master
-syncing
Merge branch 'master'
Merge branch 'master'
Merge branch 'master'
Merge branch 'master'
-put a try-catch around the writeline statement in the logmanager, multiple calls to this method at the same time can cause the server to crash
-ok ApplicationLog Writeline should be threadsafe now.
-added lock around logging statement
Merge branch 'master'
-Added new web-enabled WCF service

-Added start of new live map that uses the new WCF service
Merge branch 'master' of github.com:SEModCommunity/SE-Community-Mod-API
Merge remote-tracking branch 'origin/dev'

Conflicts:
	SEModAPIExtensions/SEModAPIExtensions.csproj
	SEServerExtender/SEServerExtender.csproj