Remove redundant ifdef check.
Update glgen_gl.c/h.
New rewind implementation. Not in RetroArch's coding style; I feel I've done my part. I don't know how RetroArch wants things done, anyways.
An attempt at hooking up RetroArch's machinery to my interface.
Speed up savestate decompression by a factor 7. Also gets rid of some memory allocation that doesn't really make sense.
df, missed a spot.
Remove dead code, reallocate less eagerly, fail to compress if we don't know we can fit it.
Trim off some function call overhead.
Append a notice in case someone finds this a little too quickly.
Greatly improve performance with normalized overlays and threaded video.

SET_ALPHA_MOD would previously block on frame completion which only made
sense for non-normalized overlays.

This should also hopefully fix the ANR hang on Android.
Avoid temporary garbage data in alpha mod.
(PSP) Video driver was not hooked up
(PSP) Add example for manually loading a ROM file so that we can
skip past the menu
Merge pull request #545 from libretro/glgen-update

Update glgen_gl.c/h.
(PSP) Hook up frontend platform driver - implement process_args
and not exec function
(OSX) Add GLuint64EXT for OSX version lower than 10.7 (Lion)
(PSP) Build fix
(glsym_gl.h) Update GLuint64EXT in glsym_gl.h too (BTW - where
is the README explaining how to generate files with glgen.py?)
Add glsym README.
Remove weird backslash.