Created the Queen Unit and all game mechanics for the unit.  Pending Art Updates
Created a tutorial screen for the Queen (pending script creation)
Added Anthill Ruins locations to the game map
Ant units now appear in a unit of 1-3 Ants depending on health, except for the queen who is always 1 unit
Reattached units to their prefabs across all map scenes
Updated tile edge art to be more transparent
Rebuilt the exe
Able to give command to drop at home, but dropping food too early
Merge branch 'develop' into bajuwaAutoDropFood
Gatherers now automatically drop food off when given the 'drop at home' command
Ant Units now flip direction depending on what direction they are travelling
got a unit instantiated on the network

ToDo: Instantiate for Player 2
Fix animation issues
Event icons will hug the edge of the screen and rotate to view their given event location
Icons now stay within borders and are deleted once the event location comes in to view
Warriors now create events when starting a battle
Added the event manager object to each of the game scenes
Updated art for event indicators
Added prefab that holds basic display alignments for the Unit Count Display Box
Unit Count Display Box dynamically counts and updates to accurately display number of units
Clicking on the image of the unit now cycles the camera over units of that type