* Development 15 | Beta 1 | Development 2 | Experimental 0 *

* Added Camera
* Added DisplayList
* Added Rectangle3DTest
* Added Skybox
* Added Cube3DTest
* Added Skybox3DTest
* Added the method renderTexturedCube(Image[] images, Vector3D position,
double width, double height, double depth) in BasicRenderer3DOpenGL
* Added the method clearDepthBuffer() in OpenGLUtils
* Added the method setupDepthTest() in OpenGLSetupUtils
* Added the method getVersion() in OpenGLUtils
* Added the method renderTriangle() in BasicRenderer3DOpenGL
* Added the method renderFilledTriangle() in BasciRenderer3DOpenGL
* Added the method renderTexturedTriangle() in BasciRenderer3DOpenGL
* Added the method enableTexture2D() in OpenGLUtils
* Added the method disableTexture2D() in OpenGLUtils
* Added the variable "ShowImageBoxes" in Debugging in Settings

* Created the package org.simplecorporation.myengine.core.game3d.camera
* Created the package
org.simplecorporation.myengine.core.game3d.camera.skybox

* Fixed bug: Rendering the information text when using OpenGL and not in
an orthographic view rendered in the wrong place
* Fixed bug: Rendering the information text when using OpenGL rendered
as a white rectangle if removing alpha was not enabled
* Fixed bug: TextBox's didn't display the cursor in the correct position

* NOTE: The renderRectangle in BasicRenderer3DOpenGL doesn't work
properly
* NOTE: The renderCube in BasicRenderer3DOpenGL doesn't work properly
* NOTE: Remade GUITextbox (Not working yet)
* NOTE: To set the text in a text box please use the method setText() or
set the text and call calculateViewIndex()
* NOTE: To set the default text in a text box please use the method
setDefaultText() or set the default text and call calculateViewIndex()