Don't use Text.toTitle to remain compatible with old platforms
Separate tying the knot and supplying commandline arguments
Add a simple cabal test
Let AI put harmful items in eqp, not stash, for throwing
Scale stored HP and Calm by 1M, for precision
Exchange a display hack for a more benign one
Let weapons have percentage, not absolute, bonus to damage
Add more weapons to content
Add rarities at given depths to ordinary items
Reorder item definitions
Don't control depth of items via the icount field
Add Kind.ofoldrGroup
Generate items according to rarity at depth
Fix unscaled display of HP and Calm
Change the blurb for all items in faction's possession
If a faction can't spawn, try other factions
Get rid of Enum in Mode content
Validate irarity fields of item definitions
Clean up dungeon depth vs level depths
Spawn monsters according to their per-depth rarities