Add a MyGUI plugin to register OpenMW resources, to use with MyGUI's standalone tools
Test version with debug statements.  Also moved some common code out to a separate file.
Moved debug statements before exception..
Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best
Removed unused include left over from experimentation
Don't use to_string()
Don't use C99 in printf.
All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map
Managed to forget the itemmodel.cpp code
Also forgot to remove a now unused variable I introduced
Add includes.
More include madness b/w different systems & compilers
Mental note: need to get a linux box
Add FontLoader and transparent BG texture to the MyGUI plugin
Update NSIS to use the new icon path
Use std::set instead of std::map
Add various custom widgets used in OpenMW to the MyGUI plugin
ImageButton: get texture size from MyGUI, rather than from Ogre
Remove unneeded dummies
Map keeps focus on wherever it was last moved when resizing map window