Addition of PathManager to Actor class, basically allows us to apply a state machine to our Actors if we want to automate them
Addition of PathManager to Actor class, basically allows us to apply a state machine to our Actors if we want to automate them
Additon of IDamage and actor collision events to apply 'damage' to actors upon collision, Additionally fixed bugs in BodyInfo reguarding vertices and their design/map positions
Update of the PathManager system
Update to the path manager, merged with the latest version
Merge pull request #42 from chfeltman/debugView

Addition of DebugView activated by pressing F1
Merge pull request #37 from chfeltman/master

Addition of Path Manager
adding hotfix to pathing section, crash if not path defined
adding changes to pathing code to fix crash if no paths defined
Merge pull request #43 from chfeltman/master

Hotfix, pathing crash if no path defined
merging Damage/Status effect base code
Merge pull request #38 from chfeltman/damage

Addition of Damage/StatusEffect infliction
comitting for a merge
appeased the style cop and merged manually