Delay thread for sceMp3Decode()
Comment out the remaining one LogReadPixelsError()
Merge pull request #6047 from raven02/patch-47

Comment out the remaining one LogReadPixelsError()
Merge pull request #5888 from raven02/patch-5

Delay thread for sceMp3Decode()
MSBuild scripts: Enable parallel build and in effect, fix x64.
For some reason it was complaining about the platform being invalid with the /m switch at the end.
Merge pull request #6051 from thedax/msbuild-tweak

MSBuild scripts: Enable parallel build and in effect, fix x64.
Validate the size framebuffer size with the szie from sceDmac
Add GL_NV_framebuffer_blit support for BindFramebufferColor()
Build fix
Merge pull request #6059 from raven02/patch-53

Add GL_NV_framebuffer_blit support for BindFramebufferColor()
Correctly flip textures in DrawActiveTexture().

We want to flip the origin of UV (top to bottom), not the pixels within
the specified range.
Merge pull request #6061 from unknownbrackets/gpu-minor

Correctly flip textures in DrawActiveTexture()
Windows: Get rid of that silly inner "display" window. Should be zero functional change.
Fix a GetPointer() in softgpu when debugging.

Should just bail without a texture bound.
Fix some spurious resets on stopping a game.
Optimize double alpha blending for 1/0 textures.

If the blend is 2*a / 1-a, and the alpha is either 1 or 0, we can still
use color doubling instead.  Fixes #3379 (Persona 2.)
Merge pull request #6072 from unknownbrackets/gpu-minor

Optimize double alpha blending for 1/0 textures
Improve error handling in scePsmfPlayerStart().
Add support for initPts in scePsmfPlayerStart().

It won't be super speedy though, could more ideally do it on the calls to
Update()...
scePsmfPlayerStart() can also rewind.