mis-unerstanding either wires or lenses
it lives! inneficiently, but it lives!
better way to describe position
more pretty passes
this isnt productive i need sleep
sleep time
invaders now move as an automated collection
some documentation and formatting, went ahead and initiated the simulation automations for bullets and threw aotu intial frame duplication
invaders are now bounded and invaders and the player move
Merge branch 'feature/wire-init' into develop