The RoF2 client is now enabled by default.  It is almost caught up to RoF Client compatibility.
Merge branch 'master' of https://github.com/EQEmu/Server
More RoF2 Opcodes identified.
Guild Names now display properly in RoF2.
Don't allow AA to be bought that you cant use
OP_ClearAA and OP_ClearLeadershipAbilities for RoF2
Clean up common/misc_functions.h
Header and code cleanup of debug.cpp
Header cleanup of aggro.cpp
Implemented support for allowing most focus effects to now be usable
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.

Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
update
Added a feature that allows an EQ client to log in directly to World without having to enter the LoginServer, provided the 'password' field is set in WorldServer.

Mainly used for administration purposes. A DLL hack is needed to utilize this feature, and the DLL itself will be posted (source included) on the EQEmulator forums. It uses Microsoft Detours 1.5. Up to you guys if you want to add the source to this program here.
Merge pull request #314 from KayenEQ/Development

Support for NPC's to use focus effects.
ADD FD check before adding projectile generated hate.
NPC Focus Effects Optional Rules SQL
Merge pull request #315 from KayenEQ/Development

ADD FD check before adding projectile generated hate.
Be more explicit about what we are checking

(This removes a crap ton of clang warnings)
Fix for completely broken skill proc function.
Merge pull request #316 from KayenEQ/Development

Fix for completely broken skill proc function.
(RoF+) Implemented Hero's Forge Armor Models for Items.  To use, set herosforgemodel field in the item table to a model number such as 63 (for example).