TPT++ Simon, jacob1, jacksonmj: latest version (2014-11-07) of TUNG
TPT++ jacob1 c68e4b13,0b2e8a41,124ba171: change descriptions of many elements to be more consistent, contain more info, and be more helpful. Update introtext a little.
TPT++ jacob1 08f05d69: move some elements around
TPT++ jacob1: latest version (2014-11-07) of PSNS
TPT++ jacksonmj 20c26182: STKM - fix jumping in the x direction in different gravity modes
TPT++ jacob1,cracker64 c0b45928,45c321f1: fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
TPT++ jacksonmj,savask: Rocket boots for STKM and FIGH

jacksonmj 89a0603b: Rocket boots for stickman, because why not
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.

savask 9893f596: disable rocket boots on E-hole

savask f35f2215: Rocket boots for fighters.