Version 1.2.5, updated and restructured a lot of the code that effects
the GUI and graphical rendering and code structure. Fixed lots of
stylistic issues that could possibly breach inheritance/cause memory
leaks or possibly even security issues. Also changed the entire
DynamicTextElement system to store it's Elements in a HashMap as opposed
to Lists. This allows for the child widgets of a text element to be
changed solely with one call requiring a name/id parameter. Lastly also
worked on the DynamicGeometry element and got the code/structure about
where it needs to be with one small side effect... It broke. The bug
currently just won't let it render but otherwise has 0 negative/apparent
effect on gameplay/speed although further testing is probably necessary.
Plan on fixing in the near future and hopefully it will resolve quickly
due to a possible GUIMesh miss translation.